As long as the camera and entities are in chunks that are loaded and ticking, they will render on the client when the camera moves. This has been optimized to show the player and any rides or entities connected by a leash. This may also show mobs and other entities that are between ...
Falling block entities (like sand, gravel, and concrete powder) turn into their dropped form if they land on a bottom slab, as when they fall on a torch. Mobs see a slab as a full block when pathfinding. They can spawn on top slabs and double slabs, but not on bottom slabs. This...
Cookie World: This dimension is interesting and very delicious, it is made completely of sweets, chocolates and cookies. There aren't many mobs in this dimension and none of the mobs that do spawn here are hostile, so this dimension is completely safe and edible. There isn't too much to ...
Yellow also uncovered that it was possible to change the skin's appearance of mobs after modifying them within the Microsoft Paint bitmap editor. Soon afterwards Yellow, Red and the two parrots engaged in a pillow-like fight that rearranged all the textures to different blocks. This resulted in...
Fixed display of names of parrots in MCPE 1.2.0.7 And fix associated with parrots is newly connected players now see it not upside down If you have tamed a parrot, not tame another player Lightning strikes the correct biomes Minecraft PE beta 2 1.2.0.7 Now mobs will not be ...
Upside-down and single-leg skins: Legs now move the same amount as normal skins Zombie arm skins: Arm position now adjusts when holding an item Zombie arm skins: Arms now point up instead of down when riding an entity Sounds: *Nether wart now has unique planting and harvesting sounds like...
You're exploring this really cool cave system, and you find loads of coal, iron, and gold. You mine another block and jump as lava starts pouring through. Backing up, you barely notice as you approach the edge of a ravine and fall. When...
As long as the camera and entities are in chunks that are loaded and ticking, they will render on the client when the camera moves. This has been optimized to show the player and any rides or entities connected by a leash. This may also show mobs and other entities that are between ...
they will render on the client when the camera moves. This has been optimized to show the player and any rides or entities connected by a leash. This may also show mobs and other entities that are between the player and the camera. This is an enhancement, and no action is needed to ap...