用法: /< command > < 玩家 > 别名: etpahere tpdeny 介绍: 拒绝传送请求。 用法: /< command > 别名: etpdeny,tpno,etpno tptoggle 介绍: 拒绝所有传送。 用法: /< command > [玩家] [on|off] 别名: etptoggle warp 介绍: 列出所有的地标,或传送到该地标。 用法: /< command > < pagenumber|...
是 — — — 1 — — — — /changesetting 更改一个正在运行的服务器的设置。 是 — — — 4 是 — — — — /classroommode 允许编辑受限制的方块。 — 是 — — 0[需要验证] — — — — — /clear 从玩家物品栏中删除物品。 是 是 是 2 1 — — — — /clearspawnpoint 从...
/structure load <name: string> <to: x y z> [rotation: Rotation] [mirror: Mirror] [animationMode: StructureAnimationMode] [animationSeconds: float] [includeEntities: Boolean] [includeBlocks: Boolean] [waterlogged: Boolean] [integrity: float] [seed: string] /structure load <name: string> <to...
with links explaining more about each type. It’s not always a flexible command, but it can be a really useful way to properly navigate when you use the aforementioned teleport command. With an accurate coordinate-finder and the ability to teleport, you should be able to ...
Supplying a page number will change which page of commands to show.Whenever you want to know the usage and all of the syntaxes of a command, you can use /help followed by the name of the command. This can be helpful if you want an overview of the command.See more in the Popular ...
PlayerDimensionChangeAfterEventSignal PlayerEmoteAfterEvent PlayerEmoteAfterEventSignal PlayerGameModeChangeAfterEvent PlayerGameModeChangeAfterEventSignal PlayerGameModeChangeBeforeEvent PlayerGameModeChangeBeforeEventSignal PlayerInputModeChangeAfterEvent PlayerInputModeChangeAfterEventSignal ...
ScriptEventCommandMessageAfterEventSignal Seat Structure StructureManager System SystemAfterEvents SystemInfo TargetBlockHitAfterEvent TargetBlockHitAfterEventSignal Trigger TripWireTripAfterEvent TripWireTripAfterEventSignal WeatherChangeAfterEvent WeatherChangeAfterEventSignal WeatherChangeBeforeEvent WeatherChangeBeforeEve...
将EntityItemComponent、ItemComponent、ItemType 以及ItemLockMode 移至1.2.0 Moving applyImpulse(vector: Vector3): void to 1.2.0 将applyImpulse(vector: Vector3): void 移至1.2.0 Moving applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void ...
The sound for picking up items is now played when using the ‘/give’ command 当使用 “/give...
import{ world, BlockPermutation, BlockSignComponent, BlockComponentTypes, DimensionLocation }from"@minecraft/server";import{ MinecraftBlockTypes }from"@minecraft/vanilla-data";functionaddTranslatedSign(log: (message:string, status?:number) =>void, targetLocation: DimensionLocation){constplayers = world....