有谁知道怎么在Mrc..有谁知道怎么在Mrcrayfish家具mod里面的洗衣机添加虚无世界3的盔甲在custom-recipes后面加上盔甲的指令进游戏后就会生成一个错误的文件求大佬帮忙
【技术】Minecr..在网上搜寻了一番,发现有关NBT标签修改的教程还挺不少的,但由于游戏的限制,导致在之前的版本上NBT标签只能通过第三方MOD或者是软件修改。自从Minecraft1.7更新之后,在命令行中就可以控制N
Wellthis mod let you create your own machines using datapacks and add them in the game. You can customise everything about your custom machine, from theappearance (model, textures, sounds, lightning, custom gui)to thefunctionality (how many inputs and outputs, their type and capacity)and of...
This will add every single thing you can make out of normal wood, just with either the same texture as your plank texture, or your own texture. It will make things out of that wood and add them to your mod, like if I made a wood called “test wood” it would add thing...
Custom Language Support Sit Command Discord x Minecraft Whitelist System Status System -> Set your own Status or select to one of the Default Status. Custom Crafting Recipes (CCR) Tutorial: Invisible Item Frames: Light Block: GLowing Netherite Elytra(4.6.8.1)...
Description: There was a severe problem during mod loading that has caused the game to failcpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: ecru.MapleTree.mod_ecru_MapleTreeat cpw.mods.fml.common.LoadController.transition(LoadController.java:162)at cpw.mods.fml.common.Loader....
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Custom Stuff is a Minecraft mod developed by CubeX2 that allows for the addition of blocks and items into the game without having to code java. By using a basic mockup you can add a variety of common things to the game including blocks, ores, tools, and so-forth. With a little knowl...
Custom Stuff is a Minecraft mod developed by CubeX2 that allows for the addition of blocks and items into the game without having to code java. By using a basic mockup you can add a variety of common things to the game including blocks, ores, tools, and so-forth. With a little knowl...
import{ DimensionLocation }from"@minecraft/server";import{ Vector3Utils }from"@minecraft/math";functioncreateExplosions(log: (message:string, status?:number) =>void, targetLocation: DimensionLocation){constexplosionLoc = Vector3Utils.add(targetLocation, { x:0.5, y:0.5, z:0.5}); log("Creating...