MOBS 生物 Evokers and Vindicators no longer attack Pillagers when hit by them (MCPE-42373) 唤魔者和卫道士被掠夺者击中后不再攻击他们(MCPE-42373) Breeze now plays the correct idle sound if not on a solid surface (MCPE-180023) 旋风人现在可以播放正确的待机音效(如果不是在固体表面上)(MCPE-1800...
choose to avoid all of the hostile mobs in Minecraft, but you can get things from that that are either hard or impossible to get elsewhere. So, before you venture out at night or into the dark depths of the caves, read up on your enemy and be ready to fight! Step 1: Weapons and ...
Goats are animal mobs in Minecraft that are neutral in nature and don’t attack other mobs in general. But every few seconds, they ram into stationary players and mobs, banging their heads into their bodies. As for the spawning, you can only find goats in themountainous biomesof Minecraft....
From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out for the next pre-release. 从现在开始,你将主要看到的是 BUG 修复。此外,预发布版本不遵循常规的快照版本每周三发布...
Melon Golem 1.20.4-1.12.2 is a cool modification that adds a watermelon Golem to the game is a strong mob that will attack all hostile mobs with watermelon shots. To create it, you need: vertically align 3 blocks of watermelon, and then press the center of this design, after taking ...
This seed will throw you into the Badlands biome, a true test of survival. This biome is known for its lack of vegetation, animals, and resources. Moreover, you must be careful and take shelter before night falls. The reason is that once the hostile mobs start spawning, you won’t have...
“Depending on their chosen game mode, players can fight hostile mobs…“…as well as cooperate with or compete against other players in the same world.“Game modes include a survival mode (in which players must acquire resources to build in the world and maintain health)…“…creative mode ...
Increased the power and range of the knockback effect from a smash attack 提高了猛击造成的击退强度...
ignore_mob_damage false Boolean If true, the mob will not panic in response to damage from other mobs. This overrides the damage types in "damage_sources." panic_sound not set String Sound to play when event occurs. prefer_water false Boolean If true, the mob will pref...
target - the attack target for the executing entity target - 当前执行实体的攻击目标 attacker - the last entity that damaged the executing entity in the previous 5 seconds attacker - 最近5秒内对当前执行实体造成伤害的最后实体 origin: origin: shooter, if the executing entity is a projectile (like...