Added server property max-chained-neighbor-updates to limit the amount of consecutive neighbor updates before skipping additional ones 加入了服务器选项 max-chained-neighbor-updates 来限制连锁 NC 更新的数量,超过此数量的连锁 NC 更新会被跳过。 Negative values remove the limit 设置为负数值会移除此限制 S...
Minecraft Java 版正式版 Oh, hello. I didn’t see you there! I was too busy inspecting these ...
Memory Allocation Minimum and maximum (-xmsand-xmx) memory should be set to the same value, as explained here:https://dzone.com/articles/benefits-of-setting-initial-and-maximum-memory-siz One exception: if you are on a low-memory system, and Minecraft takes up almost all your RAM, set ...
特征 添加红树林沼泽生物群落 添加红树林 增加红树林块 添加泥浆和泥砖块 增加粘土可再生性 添加青蛙和蝌蚪...
max-entity-collisions: 2 container-update: 3 grass-spread: 4 mob-spawner: 3 despawn-ranges (in 1.18+, use this setting for all despawn ranges.) soft: 28 hard: 96 hopper: cooldown-when-full: true disable-move-event: true non-player-arrow-despawn-rate: default ...
加入了服务器选项 max-chained-neighbor-updates 来限制连锁 NC 更新的数量,超过此数量的连锁 NC 更新会被跳过。 Negative values remove the limit 设置为负数值会移除此限制 Servers will now also send an additional icon and MOTD packet after a player has connected ...
If the Minecraft Java service requires 5GB of RAM to run, we can either let the kernel track that with 1,310,720 chunks or 2,560 chunks. The more chunks it has to manage and track, the more CPU overhead. Below are the four steps to set up huge pages: ...
public RenderLayer(Chunk chunk, int yMin, int yMax, PhysRenderChunk parent) { chunkToRender = chunk; this.yMin = yMin; this.yMax = yMax; this.parent = parent; markDirtyRenderLists(); glCallListCutout = GLAllocation.generateDisplayLists(4); glCallListCutoutMipped = glCallListCutout + 1; gl...
Memory Allocation Minimum and maximum (-xms and -xmx) memory should be set to the same value, as explained here: https://dzone.com/articles/benefits-of-setting-initial-and-maximum-memory-siz One exception: if you are on a low-memory system, and Minecraft takes up almost all your RAM, ...
Memory Allocation Minimum and maximum (-xms and -xmx) memory should be set to the same value, as explained here: https://dzone.com/articles/benefits-of-setting-initial-and-maximum-memory-siz One exception: if you are on a low-memory system, and Minecraft takes up almost all your RAM, ...