这个问题是由于存档出现区块损毁导致的,当玩家靠近损坏的区域,那么就会触发崩溃咕噜~ Description: Loading NBT datajava.io.UTFDataFormatException: malformed input around byte 0at java.io.DataInputStream.readUTF(DataInputStream.java:656)at java.io.DataInputStream.readUTF(DataInputStream.java:564)at net.m...
at java.lang.Thread.run(Thread.java:1583) ~[?:?] Caused by: net.minecraft.class_148: Loading NBT data at net.minecraft.class_2507.method_10626(class_2507.java:152) ~[client-intermediary.jar:?] at net.minecraft.class_2507.method_10625(class_2507.java:91) ~[client-intermediary.jar:?] ...
新人求助!! Cra..如题,mc每次玩都是下载地图中,然后闪退,在那个Crash-report写着Description: Loading NBT data(本人1.7.10,只有暮色森林和小地图mod)这里是报告全文--
带有minecraft:block_entity_data组件的物品方块现在仅在id标签与放置的方块实体类型匹配时设置方块实体数据...
[12:05:10.290] [Loader] 加载器 PCL 服务 状态改变:Loading[12:05:10.291] [Server] 正在连接到 PCL 服务器[12:05:10.293] [Net] 获取网络结果:https://launchermeta.mojang.com/mc/game/version_manifest.json,超时 10000ms,要求 json[12:05:10.297] [Net] 获取网络结果:https://pcl2-server-...
MC-269173 - The server cannot send the client the system_chat packet containing deeply nested NBT data MC-269173 - 服务端无法发送包含深度嵌套的 NBT 数据的system_chat数据包 MC-269300 - The "Alternatively, here's some we made earlier!" text is positioned too close to the header separator MC...
Unstructured NBT data attached to stacks of items (tag field) has been replaced with structured 'components' 物品堆叠中先前未结构化的 NBT 数据(tag字段)现已替换为结构化的“组件” LOOT TABLES 战利品表 Loot table entry loot_table (which returns all items from provided nested loot table) now has...
[15:56:08] [main/INFO]: Beginning loading of data for data loader: gearconfig/armor[15:56:08] [main/INFO]: Data loader for gearconfig/armor loaded 0 jsons[15:56:08] [main/INFO]: Beginning loading of data for data loader: gearconfig/bow[15:56:08] [main/INFO]: Data loader for...
MC-128565- Function tag ordering is inconsistent across reloads and does not respect datapack ordering 函数标签的顺序在(重新)加载的时候不稳,也不一定是数据包的顺序 MC-131014- Observers and block states not updated by tree growth 观察者和方块状态不会因为树长大而变化 ...
take and apply NBT data of entities and tile entities directly instead of a copy when loading ...