Unrecognized fields in component item JSON will now give a warning to the content log in format versions 1.20.60 and higher 现在组件物品JSON中无法识别的字段会在格式版本为 1.20.60 及更高版本中的内容日志中发送警告 COMPONENTS 组件 The "entity_sensor" component now supports multiple "subsensors": ...
物品 Shulker Boxes now drop their contents when destroyed as an item (MCPE-129470, MCPE-87877) 潜影盒现在在掉落物的形式下被摧毁会掉落其内的物品 (MCPE-129470,MCPE-87877) Bows and Tridents are now held more similarly to Java Edition (MCPE-126717, MCPE-44418) 现在手持弓和三叉戟的动作与Java...
Minecraft.getMinecraft().getItemColors().registerItemColorHandler(colour, item)■■■Minecraft.getInstance().getBlockColors().register(colour, block) WorldVertexBufferUploader■■■BufferUploader WorldVertexBufferUploader#draw(BufferBuilder)■■■BufferUploader#end(BufferBuilder) BufferBuilder#finishDrawing()...
Added event events.itemStopCharge- Sent either when the player has finished an items usecycleor when the player has released the use action with the item 添加事件events.itemStopCharge- Sent either when the player has finished an items use cycle or when the player has released the use action ...
ItemCustomComponent MusicOptions PlayAnimationOptions PlayerSoundOptions ProjectileShootOptions RawMessage RawMessageScore RawText RGB RGBA ScoreboardObjectiveDisplayOptions ScriptEventMessageFilterOptions StructureCreateOptions StructurePlaceOptions TeleportOptions ...
54 textBackgroundOpacity 聊天栏文本背景的透明度 0–1 0.5 55 backgroundForChatOnly 控制文本背景出现的位置(聊天栏或全局) 布尔值 true 56 hideServerAddress 服务器地址是否默认隐藏;在多人游戏菜单中使用F1进行切换 布尔值 false 57 advancedItemTooltips 是否在物品栏中显示鼠标指针所悬停物品的ID和耐久度...
Banners are tall decorative blocks, featuring a field that is highly customizable using dyes and banner patterns. Banners can be broken with or without a tool, but an axe is fastest. A banner also breaks and drops itself as an item if the block the banne
These data values refer to the different types of blocks, items and other features on Java Edition and are used in many places in Minecraft. Block IDs are used to define blocks placed in the world. Item IDs are valid only for items (including items in ch
{ ground_sign_direction:8}); signBlock.setPermutation(signPerm);// Update block to be a sign// Update the sign block's text// with "Steve's Head"constsignComponent = signBlock.getComponent(BlockComponentTypes.Sign);if(signComponent) { signComponent.setText({ translate:'item.skull.player....
6 PBR Texture Maps>packed into>3 Texture Files (.PNG) >defined by a>Texture Set >for each>Block/Item/Object Currently, each of the 6 PBR maps get packed into the channels of 3 texture files, which are then used by the game. Packing the maps reduces the overall file size and number...