复制代码除了<itemStack modID=" " itemName=" " itemMeta=" " />可以换成<itemStack oreDictionary=" " />之外(即支持矿物辞典),之前所提到过的都不在此进行讲解;下面主要讲解下rindingBall id为该修改命名的后面一些生面孔。grindingMultiplier=" "填写输出增加的具体量,chanceMultiplier=" "填写额外输出上限(...
{"bonusMultiplier":2}},{"function":"set_count","count":{"min":1,"max":2}},{"function":"minecraft:explosion_decay"}],"name":"minecraft:diamond"}]}]}]} steel.js的内容: ItemEvents.toolTierRegistry(event=>{ event.add('steel',tier=>{ tier.uses=2281 tier.speed=10.0 tier.attack...
(Reflector) Method not present: aig.getWaterColorMultiplier[22:30:10] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajt.addDestroyEffects[22:30:10] [Client thread/INFO]: [OptiFine] (Reflector) Method not present: ajt.addHitEffects[22:30:10] [Client thread/INFO]: [...
为minecraft:spawn_entity 加入了 spawn_item_event 事件,生成物品时会调用该事件 Attribute "speed_multiplier" in the "minecraft:boostable" component is now being parsed correctly from json file. Old behavior is maintained for "format_version" lower than 1.20 with 1.35 value rather than what the jso...
"Item.getItemFromBlock(Block)■■■Blocks#asItem() Item.byBlock()" TextureAtlasSprite#getInterpolatedU(...)■■■TextureAtlasSprite#getU(...) "■■■BlockColors BlockColor" BlockColors#colorMultiplier()■■■BlockColors#getColor() Minecraft.getMinecraft().getItemColors(...
Multiplier modes (MULTI, MULTI_HALF, and MULTI_QUARTER) - The mob's health is multiplied, so that mobs with a higher base health will get a bigger boost. MULTI applies the same multiplier to all mobs, while MULTI_HALF and MULTI_QUARTER apply less for mobs with greater than 20 health. ...
all 强化手中的物品以及穿戴的物品 /ils setMultiplier 设置你站的位置为一个怪物强化点 图片展示:...
之后仿照net.minecraft.item.ToolMaterials枚举类完成这些方法。 package com.example.tool;+import com.example.ExampleMod;import net.minecraft.item.ToolMaterial; import net.minecraft.recipe.Ingredient;+import java.util.function.Supplier;+public enum EndToolMaterial implements ToolMaterial {- ;+ END(5, 2592...
之后仿照`net.minecraft.item.ToolMaterials`枚举类完成这些方法。 ```diff package com.example.tool; +import com.example.ExampleMod; import net.minecraft.item.ToolMaterial; import net.minecraft.recipe.Ingredient; +import java.util.function.Supplier; + public enum EndToolMaterial implements ToolMaterial ...
- Mod Block Loot Tables 3. Added a teleport particle effect for the Enderite Sword 4. Added dragon immune tag 5. Fixed that Endercrystal Cluster had no light level 6. Fixed Enderite Armor with Trims haven't the item texture - Please Mojang made a better job, that I don't need 11 fil...