All blocks in Minecraft have an Item ID that is used by the game engine to evaluate interactions and by the rendering engine to create the players' views of the world. The full list of IDs can be found below.
componentId: T The identifier of the component (e.g., 'minecraft:food'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the @minecraft/server.ItemComponentTypes enum.Returns ItemComponentTypeMap[T] | undefined - Returns the ...
Item Frame(minecraft:item_frame) 390 Flower Pot(minecraft:flower_pot) 391 Carrot(minecraft:carrot) 392 Potato(minecraft:potato) 393 Baked Potato(minecraft:baked_potato) 394 Poisonous Potato(minecraft:poisonous_potato) 395 Empty Map(minecraft:map) 396 Golden Carrot(minecraft:golden_carrot) 397 Mob ...
A searchable Minecraft ID list, containing all item and block IDs from the latest version of Minecraft (1.18) and lower versions (1.17, 1.16, 1.15, 1.14, 1.13, 1.12, 1.8, etc).
7 Bedrock(minecraft:bedrock) 8 Flowing Water(minecraft:flowing_water) 9 Still Water(minecraft:water) 10 Flowing Lava(minecraft:flowing_lava) 11 Still Lava(minecraft:lava) 12 Sand(minecraft:sand) 12:1 Red Sand(minecraft:sand) 13 Gravel(minecraft:gravel) 14 Gold Ore(minecraft:gold_ore) 15 ...
The bedrock layer at y0 below saved chunks will be replaced with Deepslate and feature new cave generation underneath 在已储存的区块中的y0基岩层将会被深岩板代替,且将在其下方生成新洞穴 Biomes and terrain generating across new and existing chunk borders will blend seamlessly, creating natural-looking...
getDynamicPropertyIds(): string[] Gets a set of dynamic property identifiers that have been set in this world. Returnsstring[] - A string array of active dynamic property identifiers. getDynamicPropertyTotalByteCount getDynamicPropertyTotalByteCount(): number ...
To make it shows on HUD, you need to have actual items in inventory (for example, to show Clock item renderer on HUD, you need to have a Clock item in Inventory Screen). Up to 3 Lodestone Compasses can be shown simultaneously, with tracking IDs to identify which one is correct to ...
Instantly recognizable by its luminous blue sheen, you won’t lose this mob once you find it. Hand it an item and it will pick up matching items it finds in the world. It loves music and will drop items if it hears a note block playing nearby. The allay spawns in pillager outposts ...
Bedrock Edition: DoorIdentifierNumeric ID FormItem ID[i 1]Item tags (JE)Translation key Iron block iron_door 71 Block & Ungiveable Item[i 2] item.iron_door — tile.iron_door.name Oak block wooden_door 64 Block & Ungiveable Item[i 2] item.wooden_door — — Spruce block spruce_door...