generatorName属性就是世界类型,这和创建世界时地选项是一样的。例如有default(默认)、flat(超平坦)、largeBiomes(巨型生物群系)、amplified(放大化)。双击即可编辑,输入上述的文本(不区分大小写),这样新区块就会按照新的方式生成(旧区块需要删除)。MapFeatures属性相当于“生成建筑”选项,用1和0代表true和false,...
在录音棚里编排出令人打起节拍的旋律 在舞蹈工作室设计出炫目的舞蹈动作 在道具部创作出吸引眼球的舞台...
Corresponding Item✔️ Corresponding Map Color✔️ Solid, Liquid, Blocking etc.✔️ Piston Push Reaction✔️ Gravity✔️ Respawn Eligiblity✔️Moved to BlockState in 1.20. Tool Require For Drops✔️ Large Collision Shape✔️ ...
Gaseous Fluids:Excludes gaseous fluids from being transferable via faucets Material Blacklist:Hides tool/bow materials in the 'Materials and You' book Offhand Shuriken:Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand ...
Help: Replaces the help command, sorts and reports broken commands Hopper Bounding Box: Slims down the hopper bounding box for easier access of nearby blocks Hopper Insert Safety Check: Prevents crashes when the destination tile entity becomes unavailable during the item insert process Horse Falling...
Mega Taiga It's really Mega.Very high, shapely old spruces, mossy boulders and other attributes of dense forest. Mega Spruce Taiga Also dense spruce forest, but trees are much thicker and more fluffy.They are not so high as well. Taiga Hills High and smooth hills with many small spruce ...
Unity坐标系:x/z水平,y垂直。渲染:一个chunk为16x16x128 (mc中高度是256,这里128)。一个chunk...
08 00 12 commandBlockOutput 00 04true 08 00 ?doMobSpawning 00 04true 08 00 13 naturalRegeneration 00 04true 08 00 ?doMobLoot 00 04true 08 00 0f doDaylightCycle 00 05false 08 00 ?keepInventory 00 05false 00 00 06 Player 02 00 ?SleepTimer 00 00 00 Attributes 00 00 00 04 06 00...
doFireTick0004true 08000bmobGriefing0004true 080012commandBlockOutput0004true 0800?doMobSpawning0004true 080013naturalRegeneration0004true 0800?doMobLoot0004true 08000fdoDaylightCycle0005false 0800?keepInventory0005false 00 0006Player 0200?SleepTimer0000 00Attributes00000004 060004Base@4000000000000 080004Name0011...
先说架构。MC分客户端和服务端两面,客户端主要负责渲染,服务端是本地服务器或者远程服务器(本地游戏...