荧光物品展示框 glow_frame item.glow_frame 下界疣 nether_wart item.nether_wart 床 bed item.bed 甜菜根 beetroot item.beetroot 云杉木门 spruce_door item.spruce_door 蛋糕 cake item.cake 相机方块 camera item.camera 物品展示框 frame item.frame 绯红木门 crimson_door item.crimson_door ...
物品展示框(Item Frame)是一種可以把物品或方塊放在其中展示的實體[僅JE]或方塊[僅BE]。 螢光物品展示框(Glow Item Frame)是物品展示框的增亮變種。 螢光物品展示框不會生成在世界中。 終界船的寶藏室中會生成一個物品展示框,裏面放着鞘翅。 腳本錯誤:您必須指定要調
244 item.beetroot 194 item.birch_door 117 item.brewing_stand 92 item.cake 242 item.camera -209 item.campfire 118 item.cauldron -286 item.chain -244 item.crimson_door 197 item.dark_oak_door 140 item.flower_pot 199 item.frame -339 item.glow_frame 154 item.hopper 71...
minecraft:glow_frame minecraft:glow_lichen minecraft:glowingobsidian minecraft:glowstone minecraft:gold_block minecraft:gold_ore minecraft:golden_rail minecraft:granite minecraft:granite_double_slab minecraft:granite_slab minecraft:granite_stairs minecraft:granite_wall minecraft:grass_block minecraft:grass_path ...
MC-212144 - Subtitles refer to Glow Item Frame as “Item Frame” MC-212144- 荧光物品展示框的字幕显示为「物品展示框」 MC-212168 - Ctrl + Pick Block doesn’t copy block state “lit” MC-212168- Ctrl 键 + 拾取键不会复制方块状态 “ lit ” ...
Once that's done, place a ghast head on its head slot and a ghast legs in either hand slot. Set the stand to invisible, and you'll yourself a tiny floating ghast! Infinity Armor Statue Base Item: Carved Pumpkin (wearable) Custom Data Slot: 1001 Command to Obtain: /give @s minecraft...
Item Frame and Glow Item Frame 物品展示框和荧光物品展示框 Glow Berry Vines 发光浆果藤 Comparator (On) 红石比较器 (激活的) Wither 凋零 Additional texture updates 额外的纹理更新 Updated Glass Pane top to match the new texture on Java Edition (MCPE-148572) ...
Added Glow Lichen 添加了发光地衣 Added Lava Cauldron 添加了装有熔岩的炼药锅 Added Lightning Rod ...
Any item in a Glow Item Frame is perfectly illuminated, even at night! Glow ink sac & glowing sign text If a Sign is interacted with a Glow Ink Sac, the text will then get a glowing effect Powder snow Mobs inside a Block of Powder Snow start to freeze and eventually take damage ...
literal("Type must be 'armorstand', 'itemframe' or 'itemdisplay'.")); return 0; } @@ -137,6 +140,9 @@ public static void registerCommands() { //vItemFrame.makeInvisible(consumer); vItemFrame.sendItemStack(consumer, Items.STONE.getDefaultStack()); vItemFrame.move(consumer, player....