If a player has not unlocked that Vault before, an orange stream of particles will flow from ...
Stack can be changed with commands by setting slot inventory.0 使用命令设置 inventory.0 以更改物品堆 Fields: 字段: item - item stack to display. Same format as in inventory (example:{id: "minecraft:dirt", Count: 1}) item - 要展示的物品。与物品栏中物品格式相同(举例: {id: "minecraft:...
setHudVisibility(visible: HudVisibility, hudElements?: HudElement[]): void Sets visibility of a particular element of the heads up display (HUD). Parameters visible:HudVisibility Whether to set the HUD element to invisible, or to reset it back to its default. ...
Existing slabs (which have stone properties) are not stackable with the new slabs. However, the old wooden slab is still available in the Creative inventory. TU12 Added jungle wood slabs. Slabs can now be placed upside down. Items can now be placed directly on upside down slabs. TU14 ...
EntityInventoryComponent EntityIsBabyComponent EntityIsChargedComponent EntityIsChestedComponent EntityIsDyeableComponent EntityIsHiddenWhenInvisibleComponent EntityIsIgnitedComponent EntityIsIllagerCaptainComponent EntityIsSaddledComponent EntityIsShakingComponent
/locateFinds the nearest specified biome or structure if it exists in the current dimension. Prints an error if it does not. See more in thePopular Commands documentation.Game DirectorsYes /lootDrops the given loot table into the specified inventory or into the world.Game DirectorsYes ...
组件'inventory' 现可与玩家的背包共同运行 GameTestSequence 游戏测试序列 Removed method 'thenWaitWithDelay' 移除了方法 'thenWaitWithDelay' Added method 'thenWaitAfter(delayTicks: number, callback: () => undefined)'- After a delay, executes the given callback every tick until it succeeds. Excepti...
204 ctrl_type_0_key.inventory 控制器的打开物品栏键。 4 205 ctrl_type_0_key.cycleItemLeft 控制器的向左循环物品键。 11 206 ctrl_type_0_key.cycleItemRight 控制器的向右循环物品键。 12 207 ctrl_type_0_key.togglePerspective 控制器的切换视角键。 5 208 ctrl_type_0_key.sneak 控...
Thespawn_eggtag defines how the spawn egg will look in the inventory. Using this method, it will look like a vanilla spawn egg, but with customized colors. Visuals Before we can add the entity into the game, it needs a model. TheEntity Modeling and Animationarticle explains how to create...
Text to Speech now correctly reads item names in the inventory 文本转语音现在可以正确读出背包中的物品名称 Inventory grid slots are no longer double counted for Text to Speech focus controls 文本转语音不再重复计算物品栏中的插槽数量 User Interface ...