例子:草地方块(Grass Block)草地方块有2个状态。这个例子取自文件grass.json,文件可以在assets/minecraft/blockstates目录下找到。文件:grass.json{"variants": {"snowy=false": [{ "model": "grass_normal" },{ "model": "grass_normal", "y": 90 },{ "model": "grass_normal", "y": 180 },{ "...
For Education Edition, right click on the block. This will prepare the ground and expose the soil for planting. TIP:Once you have used the hoe on the blocks that you want to farm, they will look brown (because the grass has been removed). The blocks will begin to get wet from the ...
How to make a Stone Button Steps to build an Indestructible House 1. Build the Floor First, start by building the floor of your house out of bedrock. The easiest way to do this is to dig up the grass blocks and replace them with bedrock. 2. Build the Walls Next, build the walls of...
This guide tells you everything you need to know about blue ice – including where you can find it, how to make it, how exactly it works, and more! What Is Minecraft Blue Ice Blue ice is a unique type of solid ice block in Minecraft. Being an ice block, it is slippery and fragile...
若泥土毗邻与草地(Grass),在亮度大于4的环境下泥土最终会变成草地。其转变过程没有精确时间,似乎是完全随机的,因此无法预测。泥土非常容易采集,而且经常在进行开采作业时大量掉落。无论以何种方式被破坏,它总会掉落资源块(Resource block),虽然用手挖也很快,不过用锹能够使作业更加迅速。用锄(Hoe)松土能够为植物创造...
minecraft:short_grass minecraft:shroomlight minecraft:silver_glazed_terracotta minecraft:skeleton_skull minecraft:slime minecraft:small_amethyst_bud minecraft:small_dripleaf_block minecraft:smithing_table minecraft:smoker minecraft:smooth_basalt minecraft:smooth_quartz minecraft:smooth_quartz_double_slab minecraft...
森林小径 (橡木林副本) /br cyl 8%grass_block,1%podzol,1%stone,1%gravel,1%coarse_dirt 3树木刷子 (/tree)deltree 删除树 tree/bigtree 普通橡木本文由博客一文多发平台 OpenWrite 发布!发布于 2024-04-27 17:21・IP 属地浙江 字符编码 赞同1添加评论 分享喜欢收藏申请转载 ...
/br sphere 3%oak_leaves[persistent=true],1%air 2 沙子球 (自然化山脉) /br sphere sand 3 地板刷子 Brush Cyl (/br cyl) 森林小径 (橡木林副本) /br cyl 8%grass_block,1%podzol,1%stone,1%gravel,1%coarse_dirt 3 树木刷子 (/tree) deltree 删除树 tree/bigtree 普通橡木...
也就是说本来的命名“grass”变成了“short_grass” 问题已经很明显了,只需在光影包的block.properties中配置摇晃方块处加上新的命名即可!😊 此处示范的光影包为“Sildur's Vibrant Shaders” 相关链接🔗:Sildurs Shaders (sildurs-shaders.github.io) ...
function GrassTile:getTex(face)if face==Top then return 0 endif face==Bottom then return 2 endreturn 1end--# TileConstTile.tiles = {}Tile.air = Tile(0,0)Tile.grass = GrassTile(1,1)Tile.soil = Tile(2,2)Tile.stone = Tile(3,3)Tile.cobbleStone = Tile(4,4)Tile.bedRock = Tile...