In Minecraft Java Edition (PC/Mac) 1.9, 1.10, 1.11 and 1.12, the /give command for Potion of Healing (Instant Health) is: /give @p potion 1 0 {Potion:"minecraft:healing"} In Minecraft Java Edition (PC/Mac) 1.8, the /give command for Potion of Healing (Instant Health) is: /give ...
高空落下伤害firedamage-开关火的伤害fly-飞行模式freeze-冻结怪物give<物品>[数量]- 给一样物品goto<名字>-去一个地方grow[all]-让立即小麦成长h[COMMAND]-命令列表/帮助h eal-补指定的血health-设置生命值help[COMMAND]-命令列表/帮助home回到出生点i<物品代 码>[数量]-刷东西instantmine-开关即时采矿(采矿无...
The sound for picking up items is now played when using the ‘/give’ command 当使用 “/give...
lightning_bolt=闪电 lingering_potion=滞留药水 llama=羊驼 llama_spit=羊驼口水 magma_cube=岩浆怪 minecart=矿车 chest_minecart=运输矿车 command_block_minecart=命令方块矿车 furnace_minecart=动力矿车 hopper_minecart=漏斗矿车 tnt_minecart=TNT 矿车 mule=骡子 mooshroom=哞菇 moving_block=移动中的方块 ocelot=...
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dropstore-Thiscommandtransferseverythinginyourinventoryintoachestthatitcreatesnexttoyou. duplicate[all]-Duplicatesanddropsthecurrentlyselecteditemstack effect<list|removeTYPE|addTYPE[DURATION][STRENGTH]>-Configurespotioneffectsontheplayer enchant<list|remove|addTYPE[LEVEL]>-Enchantsthecurrentlyselecteditem enderman...
class AttrType(object): HEALTH = 0 SPEED = 1 DAMAGE = 2 UNDERWATER_SPEED = 3 HUNGER = 4 SATURATION = 5 ABSORPTION = 6 # AttributeBuffType描述 Buff状态类型枚举值class AttributeBuffType(object): Hunger = 0 Saturation = 1 Regeneration = 2 Heal = 3 Harm = 4 Magic = 5 Wither = 6 ...
Learning Journey Concepts Game Logic Assets and Sound Worlds and Cameras Entities and Particles Items and Recipes Blocks Tools and Libraries Reference Documentation Commands Script APIs minecraft/common minecraft/server-ui minecraft/server Behavior Pack JSON Files ...
Used for accessing all potion effects, liquids, and modifiers currently available for use within the world. Methods getPotionEffectType getPotionLiquidType getPotionModifierType getPotionEffectType static getPotionEffectType(potionEffectId: string): PotionEffectType | undefined ...
The speed, jump height and health of a baby is now a variation of the average of the parents' attributes, rather than being biased towards the average possible value. 繁殖后产下的新个体的速度、跳跃高度和生命值现在会在双亲对应属性平均值附近浮动,而不再只趋近双亲对应属性的平均值This change ...