Extends item stack tooltips with the stacks' NBT data in a readable format and the slot numbers when advanced tooltips are enabled (F3 + H).
To find out the GUI class name, the output slot class name and the slot numbers for the output slot and the ingredient slots, you can use the debug key combination Ctrl + Alt + Shift + I. To get the GUI class name, press it while not hovering over any slots. To get the output ...
equip_item_slot not set String The entity's slot to equip the item to, if any, upon successful interaction. Inventory slots are denoted by positive numbers. Armor slots are denoted by 'slot.armor.head', 'slot.armor.chest', 'slot.armor.legs', 'slot.armor.feet' an...
}//我们设定了3号槽是产物槽privatestaticbooleancanInsertItemIntoOutputSlot(SimpleContainer inventory, ItemStack output){returninventory.getItem(3).getItem() == output.getItem() || inventory.getItem(3).isEmpty(); }privatestaticbooleancanInsertAmountIntoOutputSlot(SimpleContainer inventory){returninventory....
Released Aug 10th, 2021 Extends item stack tooltips with the stacks' NBT data in a readable format and the slot numbers when advanced tooltips are enabled (F3 + H). Special Attacks (Unsupported) Released Dec 5th, 2013 Adds the ability to charge any vanilla Minecraft weapon to give it a sp...
Quaternion form (used for saving): array of 4 numbers, describingcomponents (x, y, z, w) 四元数形式(用于存档):由4个数字组成的数组,分别描述 (x, y, z, w) 分量 Axis-angle form: object with following fields: 轴-角度形式:具有以下字段的复合标签 axis - unit 3d vector axis - 三维单位向...
where L_x and M_y are the numbers of widgets and slots in each widget list and slot list respectively, and N is the number of widget list and slot list pairs.ExampleA scrollbutton cycling 6 buttons across GUI slots 11, 12, 13 and 14. Each button leads to a different page when ...
1 Brewing 2 Smithing Template 3 Villager 4 Enchanting 5 Introductory Newcomer survival The first day/beginner's guide The second day The third day Hunger management Things not to do Simple tips and tricks Your first ten minutes Shelters
//When the update counter isn't incrementing, ensure the same numbers are produced (freezes moving gui elements) random.setSeed((long)(updateCounter * 312871)); if (event.getType() == ElementType.PORTAL && SyncedConfig.getBooleanValue(GameplayOption.ENABLE_TEMPERATURE)) { if (!player.capabilit...
, + "gui.move": "Move", + "gui.copy": "Copy", + "gui.paste": "Paste", + "gui.cut": "Cut", + "gui.other": "Other", + "gui.server_forced": "Server Forced: %s", + "gui.online": "Online", + "gui.offline": "Offline", + "gui.whitelist": "Whitelist", + ...