Minecraft的绝大多数运算在一个大循环内执行,执行了一次这个循环就执行了一刻。为避免歧义,玩家一般将其称之为游戏刻(Game Tick,简称gt)。 一般情况下,游戏固定以每秒钟20刻的速率运行,因此一刻的时间为0.05秒(50毫秒,或一秒钟的二十分之一)每秒刻数(ticks per second,缩写为TPS)可用于衡量游戏的运行速度,也可...
Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds 连接到多人...
This Minecraft tutorial explains all about game ticks in Minecraft. What is a Game Tick? Minecraft advances all gameplay based on a unit of time called a game tick.
Start of interpolation (entity fully in "previous" state) is defined by field interpolation_start(game time, in ticks) 插值的开始(实体完全处于“先前值”的状态)由字段 interpolation_start(游戏时间,单位为刻)定义 Set to -1 to load current game time instead) 设为-1 会加载当前游戏时间 End of ...
Other vibrations cannot be detected by a sensor when a signal is already traveling to it. When the signal has arrived, the sensor will be activated for 40 game ticks (approximately 2 seconds). While activated, the sensor cannot detect other vibrations. 如果某个振动被检测到,就会有一个信号从振...
runAfterDelay(delayTicks: number, callback: () => void): voidRuns a specific callback after a specified delay of ticksParametersdelayTicks: number Number of ticks to delay before running the specified callback. callback: () => void Callback function to execute.Notes:...
As we have seen in variousMinecraft farm builds, another common tick in-game is the Redstone tick. EachRedstone tick in Minecraft is equal to two game ticks. So, a Redstone tick takes 0.1 seconds to complete a loop. This tick only works in reference to your Redstone signals and doesn...
Gets the entire specified duration, in ticks, of this effect. There are 20 ticks per second. Use@minecraft/server.TicksPerSecondconstant to convert between ticks and seconds. Type:number Notes: This property can throw errors when used.
Other vibrations cannot be detected by a sensor when a signal is already traveling to it 当一个信号正在传往潜声传感器时,这个潜声传感器就不会检测新的声音 When the signal has arrived, the sensor will be activated for 40 game ticks (approximately 2 seconds) ...
cooldown_ticks: The number of ticks before the warning_level can be increased again. Decreases by 1 every tick. It is set to 200 game ticks (10 seconds) every time the warning level is increased. ticks_since_last_warning: The number of ticks since the player was warned for warden spawni...