在已储存的区块中的y0基岩层将会被深岩板代替,且将在其下方生成新洞穴 Biomes and terrain generating across new and existing chunk borders will blend seamlessly, creating natural-looking environmental transitions 在新旧区块之间的群系与地形生成将会无缝融合以创建更加自然的环境转变 New Terrain and Mountain Gen...
Default 2/1/1/2 is better for continents since Hot and Snowy are easier to find.With lots of islands 1/1/1/1 may be better as not so many islands have extreme climates.大陆上的气候带会被随机分配到每一个区域,各个气候带产生的机遇与此处设置的数字呈正比例关系,GC会默认消除过于极端的气候...
Shows chunk edges and chunk corners when your on a chunk corner or edge, this is a little indicator incase you cant find the chunk edge or corner on the Chunk Map Chunk Coords: Displays your coordinates in chunks, 16 in the x plane equals 1 in the x plane for Chunk Coords: Chunk Map...
ChunkBorders provides an easy way to see the edges of chunks and find spawn chunks in Minecraft. This can be very useful for people who play on Towny, Factions, or similar servers where chunk boundaries are important for setting up a town, building, and protection. Works on both single and...
In some places, you’ll find larger stalagmites, stalactites, and columns built from Dripstone Blocks 在一些地方有大块的石笋和石钟乳,还有由滴水石构成的立柱 Contains extra copper ore 有额外的铜矿 GROVE 林海雪原 Snowy terrain with big spruce trees and powder snow traps. Might want to wear leathe...
Woods Wolf - A variant that spawns in the Forest biome. This will be the dominant Wolf variant that you will be able to find in the Overworld, since the Forest biome is very common 森林狼- 在森林生物群系中生成的变种。 由于森林十分常见,这将会是你在主世界发现的最主要的种类 ...
MINECRAFT 基岩版 1.20.80 Armor up and adventure together!整装上阵,一同冒险!Eight new wolf ...
We've got a huge changelog for this snapshot, which we're really proud of. If you scroll all the way to the bottom you'll find instructions on how to play (spoiler: start up your launcher and enable snapshots!) 现在,不用多说,我们向您呈现...一份更新日志! Now,...
can be performed on single chunks without any information about neighboring chunks. However, some steps, such as terrain layers and erosion, require gathering information from neighboring chunks in order to prevent discontinuities along chunk borders. The following dropdown sections explain the requirement...
recommend having the simulation distance be lower than your render distance, anywhere between 8-14. It boils down to your machine’s performance, as some people have better hardware than others. Regardless, you can play around with the simulation distance until you find the sweet spot for ...