Powder snow no longer stops projectiles in Bedrock (MCPE-104940) 细雪不再能挡住弹射物 Lightweight mobs now can climb and navigate through powder snow blocks 重量轻的生物现在可以在细雪中攀爬、寻路 Rabbits, silverfish and Endermites don't fall through powder snow blocks 兔子、蠹虫和末影螨不再陷进...
Fixed players going through Cobwebs taking fall damage before hitting the ground (MCPE-121550) 修复了玩家即使穿过蜘蛛网掉在地面也会受到摔落伤害的问题 (MCPE-121550) Descending through Powder Snow with touch controls now uses the same button as descending through Scaffolding 在细雪中下降的触屏按钮现在...
Destroying a Bed through the bottom block now properly clears the spawn point现在通过破坏床下方的方块来破坏床时会清除出生点Ice, Packed Ice, Frosted Ice and Top Snow now send vibrations when mined现在挖掘冰、浮冰、霜冰和雪层时会产生振动Pistons pushing, pulling, or destroying blocks no longer ...
Players Falling on the block with fall damage fall.wood 0.4 1.0 Players Walking on the block step.wood 0.3 1.0 Players Jumping from the block jump.wood 0.12 1.0 Players Falling on the block without fall damage land.wood 0.18 1.0Data valuesID...
However, transport down is faster when using signs, one can simply fall down the shaft and then land on a pool at the bottom. When using ladders, you'll have to climb down. Notes[] Due to the south-west rule, only water ladders facing south or west (user facing the water) will ...
fallDamage fallDamage: boolean; Type:boolean 重要 This property can't be edited in read-only mode. fireDamage fireDamage: boolean; Type:boolean 重要 This property can't be edited in read-only mode. freezeDamage freezeDamage: boolean;
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Homepage Minecraft Mods Physics Mod (1.19.3, 1.18.2) Destructive, Realism, Real Life World. Ground is now arbitrary, since everywhere is ground. It's highly customizable too, so you don't need a NASA computer to run it. You might just end up with directional dysphoria which isnt an actu...
Added property fallDistance Added property lifetimeState Added property target Changed function addEffect Changed return type from void (throws exceptions) to Effect (throws exceptions) Changed function getComponent Changed return type from EntityComponent to EntityComponentTypeMap[T] | undefined Changed...
Ridealong is our monthly feature where Brendan travels deep into game worlds to meet, question and journey with the inh…