# [SOUND] - 向玩家发送声音 # [COMMAND] - 以玩家身份执行命令 # [CONSOLE] - 以控制台身份执行命令 # [GAMEMODE] - 更改玩家的游戏模式 # [BUNGEE] - 将玩家发送到服务器 # [EFFECT] 例如 EFFECT;LEVEL - 给予药水效果 # [MENU] - 打开菜单 (plugins/DeluxeHub/menus) # [CLOSE] - 关闭打开的库...
·sound:爆炸所产生的声音事件。 ·ignite:点燃效果。该实体效果将会对实体施加给定时间的燃烧效果。附带字段: ·duration:一个等级以来函数,表示燃烧所持续的秒数 ·play_sound:声音播放效果。该实体效果将会播放一段声音。附带字段: ·sound:一个要播放的声音事件ID。 ·volume:一个浮点提供器,数值应在0.00001和10....
volumeis optional. You can hear the sound within a range from the position. The higher the value, the larger the range and the further away the sound can be heard. pitchis optional. It determines the pitch for the sound effect, the higher the value, the higher the pitch. It is usually...
Players no longer take fall damage when falling through water at high speeds (MCPE-152485) 玩家以高速坠入水中时不会再受到摔落伤害(MCPE-152485) After choosing the Main Menu option on the death screen, the player hitbox is now the correct size when returning to that world (MCPE-167045) 现在...
class ActorDamageCause(object): NONE = "none" # 其他 Override = "override" # 非正常方式(如脚本直接设置血量为0) Contact = "contact" # 接触伤害(如仙人掌) EntityAttack = "entity_attack" # 生物攻击 Projectile = "projectile" # 抛射物攻击 Suffocation = "suffocation" # 窒息(密封空间) Fall ...
Fixed an issue that caused the player to take fall damage after getting into a Bed while falling (MCPE-153122) 修复了玩家在降落时上床仍然会收到跌落伤害的问题 (MCPE-153122) Fixed issue where the Invert Y Axis setting was not working correctly with touch controls ...
MC-270116 - The minecraft:generic.fall_damage_multiplier attribute does not function for many mobs with nonstandard fall damage behaviour MC-270116 - minecraft:generic.fall_damage_multiplier 属性对许多具有非标准掉落伤害行为的生物无效 MC-270117 - The calculation of fall damage for horses, donkeys, ...
Lightweight: Fall slowly, like a leaf in the wind Crafter: Opens a crafting screen Ender Hoarder: Provides access to your ender chest Soft Fall: Provides immunity to fall damage Slow Motion: Live life in the slow lane NEW: Config has been completely revamped to make it much easier to enab...
上图是Minecraft正在计划的版本,可以看到我们心心念念的1.20的更新,希望他不要被计划到其他地方 :)1.19.4是Java版即将到来的一次次要更新,发布时间待定,加入了展示实体、交互实体、/ride和/damage命令、新的菜单屏幕交互方式、创建新的世界屏幕的新设计、伤害类型和伤害类型标签,在内置实验性数据包中加入了锻造模板、...
The ascendant staff is an unbreakable staff that provides immunity to fall damage when held, along with an ability to float high into the air when right clicked. Left clicking fires projectiles that can give mobs levitation, making it an excellent defensive tool in multiple ways. Holding an eth...