多人游戏或服务器中的管理员,或开启作弊模式的单人世界玩家,也可以通过/enchant等命令为物品附魔。在Java版中,使用/give获得的物品所附魔咒在不叠加的情况下最高等级为2147483647(实际显示最高255,但当等级大于255时,将显示255而非命令中指定的等级)。在创造模式中,可以使用铁砧和附魔书附魔物品,并且不消耗经验。附...
Implemented the Curse of Vanishing 消失诅咒的实现 Crashes and Stability崩溃和稳定性 Game no longer crashes when the /kill command is used while the dragon is respawning 重生末影龙时使用/kill命令不会再让游戏崩溃 Gameplay游玩 Knockback resistance is now a scale instead of a probability 调整击退的实现...
多人遊戲或伺服器中的管理員,或開啟作弊模式的單人世界玩家,也可以透過/enchant等指令為物品附魔。在Java版中,使用/give獲得的物品所附附魔在不疊加的情況下最高等級為2147483647(實際顯示最高255,但當等級大於255時,將顯示255而非指令中指定的等級)。在創造模式中,可以使用鐵砧和附魔書附魔物品,並且不消耗經驗。附...
electric_spark 闪电击中铜块时产生的粒子 enchant 从书架流入附魔台的符号文字 enchanted_hit 生物被附有锋利、亡灵杀手或节肢杀手魔咒的剑或斧攻击时出现的粒子 end_rod 末地烛、潜影贝导弹产生的粒子 entity_effect 带有状态效果的生物、凋灵护甲、区域效果云、药箭产生的粒子 explosion* 爆炸、末影龙死亡、哞菇被除菇...
/enchant @s 装备:Projectile Protection 弹射物保护(4)Depth_Strider 深海探索者(3)frost_walker 冰霜行者(2)Curse_of _Binding 绑定诅咒(1)Soul_Speed 灵魂疾行Fire_Protection 火焰保护(4)Feather_Falling 摔落保护(4)Blast_Protection 爆炸保护(4)Respiration 水下呼吸(3)Aqua_Affinity 水下速掘(1)Protection...
Using the enchantment table method lets the player enchant armor, shovels, pickaxes, axes, swords, and bows. Much more stuff can be enchanted. However, this can only be done with an anvil and/or enchanted book. This process is very useful, If books are within a close range of an ...
To enhance your bow’s power, enchant it using an enchanting table, anvil, or game command. Enchantments can be a game-changer, turning a basic bow into a formidable weapon with unique abilities. Arrows and Their Types In Minecraft, crafting normal arrows is a fundamental skill. These arrows...
Items with 0 enchantability (e.g. shears) can be enchanted, but only through books. Cursed tools can be enchanted as long as they don't have any other enchantment. They must not have the Curse of Vanishing either. There's a chance that enchanting an item will also damage it, but not...
class EnchantType: ArmorAll = 0 ArmorFire = 1 ArmorFall = 2 ArmorExplosive = 3 ArmorProjectile = 4 ArmorThorns = 5 WaterBreath = 6 WaterSpeed = 7 WaterAffinity = 8 WeaponDamage = 9 WeaponUndead = 10 WeaponArthropod = 11 WeaponKnockback = 12 WeaponFire = 13 WeaponLoot = 14 Mining...