This mod allows you to view the NBT data of item stacks in a readable format inside the item tooltips. To use it, please enable the advanced tooltips (F3 + H). You can manually scroll the view and adjust its size using the key mappings (the default controls are in a screenshot below...
文件 Mod Domain 为 advancednbttooltip;而 PR 所提供的 Mod Domain 为 advancednbttooltips。 你可以使用命令 /mv "projects/1.19/assets/advanced-nbt-tooltips/advancednbttooltips/" "projects/1.19/assets/advanced-nbt-tooltips/advancednbttooltip/" 来移动目录。 ℹ advancednbttooltips-1.19 语言文件验证通过。
示例1: drawItemTooltip ▲点赞 3▼ importnet.minecraft.client.Minecraft;//导入依赖的package包/类privatevoiddrawItemTooltip(intx,inty, ItemStack stack,booleanwarn){if(stack ==null) {return; } List<String> lines =newArrayList<>();booleanadv =Minecraft.getMinecraft().gameSettings.advancedItemTooltips...
Add "Recipe ID:" prefix for advanced tooltip on recipe outputs - mezz Hide recipe categories when all their crafting catalysts are hidden - mezz Fix #1161 Empty Recipe Screen shows when all recipes in category are hidden - mezz Fix in-game changes to blacklist and hidden ingredients - mezz...
importmcjty.lib.tools.MinecraftTools;//导入依赖的package包/类privatevoidrenderToolTip(ItemStack stack,intx,inty){ Minecraft mc = Minecraft.getMinecraft(); List<String> list = stack.getTooltip(MinecraftTools.getPlayer(mc), mc.gameSettings.advancedItemTooltips);for(inti =0; i < list.size(); ++...
advanced-nbt-tooltips/advancednbttooltip/lang en_us.json zh_cn.json extractinator/extractinator/lang zh_cn.json packages/packages/lang en_us.json zh_cn.json 1.18/assets art-of-forging-a-tetra-addon/art_of_forging/lang en_us.json zh_cn.json beautify-decorate/beautify/lang...
Held Item Tooltip: ON Swamp Colors: OFF Alternate Block: OFF Biome Blend: Off Animations: Once you are done doing the settings as we have mentioned above, click on the ‘Done button and go to Animations. In the Animation tab, if you turn all of the options off, the game is going to...
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean advTooltip) { NBTTagCompound data = par1ItemStack.getTagCompound(); int effectID = 0; if(data != null) { IArtifactComponent c; effectID = data.getInteger("onArmorTickUpdate"); if(effe...
if(this.enableShooting){ tooltip.add(UtilChat.lang(this.getTranslationKey()+".tooltip")); } super.addInformation(stack,player,tooltip,advanced); } 代码示例来源:origin: CyclopsMC/EvilCraft @SuppressWarnings("rawtypes") @SideOnly(Side.CLIENT) ...
if (this.enableShooting) { tooltip.add(UtilChat.lang(this.getTranslationKey() + ".tooltip")); } super.addInformation(stack, player, tooltip, advanced); } 代码示例来源:origin: SquidDev-CC/plethora private static String getName(@Nonnull ItemStack stack) { Item item = stack.getItem(); if ...