diamond_hoe = 钻石锄 golden_hoe = 金锄 iron_hoe = 铁锄 stone_hoe = 石锄 wooden_hoe = 木锄 honey_bottle = 蜂蜜瓶 honeycomb = 蜜脾 horsearmordiamond = 钻石马铠 horsearmorgold = 黄金马铠 horsearmoriron = 铁马铠 horsearmorleather = 皮革马铠 gold_ingot = 金锭 iron_ingot = 铁锭 netherite...
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-Extra Slots 可以在合成栏存放物品 -Durability 显示耐久度(任何物品都能显示) -Move Around 开启物品栏时可以进行移动 -Look Around 使用方向键进行视野旋转 -Yaw Speed 水平旋转的速度 -Pitch Speed 垂直旋转速度 Item Saver 将低耐久度的物品移置背包 -Durability 所剩耐久度百分比 Liquid Interact 在水和岩浆上...
Soul Speed Boots can now be unequipped properly after losing durability (MCPE-106367) 附有灵魂疾行的靴子现在在失去耐久后也可以被脱下来了 (MCPE-106367) Diamond Pickaxes found in Hoglin Stable chests are now enchanted (MCPE-129750) 在疣猪兽棚中的箱子里找到的钻石镐现在是被附了魔的 (MCPE-129750)...
Fixed highlight inconsistencies in Gold and Diamond Armor textures (MCPE-148591) 修正了黄金与钻石盔甲纹理的高亮不一致的问题 (MCPE-148591) Removed wandering pixel in the Carrot stage 3 texture (MCPE-148563) 移除了胡萝卜第三阶段纹理中的闲置像素 (MCPE-148563) ...
Netherite armor have higher toughness and durability than diamond 韧性和耐久比钻石高 Netherite armor gives you knockback resistance, so you barely get knocked back at all when hit by arrows and such 自带抗击退,不用怎么担心被箭或类似的东西击中 ...
The viable ingredients you can use to define the color of your armor trim are the following: 你可以使用下列材料来决定盔甲纹饰的颜色: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, Quartz 铁、铜、金、青金石、绿宝石、钻石、下界合金、红石、紫水晶及石英Netherite Equ...
Netherite items have higher enchantment value than diamond (but not as high as gold) 下界合金物品可以有比钻石装备等级更高的附魔(但是不如金装备高) Netherite armor have higher toughness and durability than diamond 下界合金护甲比钻石护甲更具保护效力,耐久也更高 ...
effect @e[type=!armor_stand] clear give @a[tag=dio] diamond_boots(300延迟) 飞刀 testfor @a[hasitem={item=trident,location=slot.weapon.mainhand}] title @a actionbar §e哼哼 /execute as @a[tag=dio] at @s run structure load dio刀 ^ ^ ^ ...
(MinecraftItemTypes.DiamondLeggings)); equipmentCompArmorStand.setEquipment(EquipmentSlot.Feet,newItemStack(MinecraftItemTypes.NetheriteBoots)); equipmentCompArmorStand.setEquipment(EquipmentSlot.Mainhand,newItemStack(MinecraftItemTypes.WoodenSword)); equipmentCompArmorStand.setEquipment(EquipmentSlot.Offhand,new...