y- coordinates of the top-left corner of the regionx,y- 区域左上角的坐标width,height- size of the regionwidth,height- 区域大小Values such asxare transformed to real image coordinates via dividing by their divisor, and the
NBT CHAT COMPONENT: Block variant {"nbt": <path>, "block":"<coordinates>"}, where <coordinates> field uses same format as /setblock 方块变量 {"nbt": <path>, "block":"<coordinates>"}, 其中 <coordinates> 字段使用与 /setblock 相同的格式 Entity variant {"nbt": <path>, "entity":}, ...
You needn't put the Resource Pack on the top, but if you see any problems doing that, put it on at the top. 《Gote-Supporter's PV》 《Features》 Better HUD Screen A clock and a compass always. Colour-coded coordinates. Disable the vignette. ...
pvp:是否允许玩家互相攻击。 requiresCopiedPackRemovalCheck:是否需要去除复制过的资源包/行为包才能加载世界。[需要验证] sendcommandfeedback:玩家执行命令的返回信息是否在聊天框中显示。 showcoordinates:是否在GUI左上角显示坐标。 showdeathmessages:是否展示死亡信息。 showtags:是否在玩家头顶显示用户名。 spawnMobs:...
(#119) Formally legalized The64thRealm'sYeet calculator, which calculates the coordinates to reel in a fishing rod for AA [A.11.7.g]. (#124) Reworded first input timing to exclude involuntary falling. Formalized Obtain Diamond SSG NS as world load [A.5.2.a/CE6.2.2]. ...
This is a really simple Resource Pack that adds shaders to the legacy panorama used between versions b1.7.3-1.12.2. The seed was discovered by the Minecraft@Home team. Seed: 2151901553968352745 Coordinates: X=61.48~, Y=75, Z=-68.73~ Version: Minecraft Java Beta 1.7.3 The shaders used ...
- You can search for any worlds you want, like on Java, but case sensitive! In-game Screen Features HUD Screen Features added to HUD Screen include: - Chunk Coordinates and Chunk Borders, will let you know your current chunk position, and current block position in your chunk. ...
Be 8,000 blocks away of the 0 0 coordinates, Or reach level 45 Downloads Kolveman_ForebodingProject_v1.0.5v2.mcaddon (9.28 MB) Kolveman_ForebodingProject_v1.0.5v2.mcaddon (Mirror Download) Kolveman_ForebodingProject_v1.0.3v3.mcaddon (8.42 MB) Kolveman_ForebodingProject_v1.0.3v3 ...
SpawnX(int) - The dimension's spawn point's X coordinate. You don't need to specify all three coordinates. The ones you leave out will... ??? TODO SpawnY(int) - See above SpawnZ(int) - See above Time(long) - The total world time in this dimension. Note that you should never ...
Resource location Screenshot Seed Statistics Tick Spawn chunk Coordinates Development resources Anvil file format Chunk format Command storage format Entity format Generated structures format Level format Loot tables Map item format Model NBT format