急迫3 haste 生命提升 21 health_boost 饥饿17 hunger 瞬间伤害 7 instant_damage 瞬间治疗 6 instant_health 隐身14 invisibility 跳跃提升 8 jump_boost 飘浮25 levitation 挖掘疲劳 4 mining_fatigue 反胃9 nausea 夜视16 night_vision 中毒19 poison 生命恢复 10 regeneration 抗性提升 11 resistance 饱和23 satur...
Adds effect Jump Boost, for "I" and "II" levelsBrewed with a rabbit*s foot and Awkward potionThe potion and bubbles are bright green colouredBarrierActs like a full block but is completely transparentCan transfer redstone signals and allows blocks to be placed on itCan only be destroyed in...
MC-268346- Jump can be used with generic.jump_strength set to 0 resulting in a speed boost MC-268346- 在 generic.jump_strength 设置为 0 时跳跃会导致速度提升 MC-268947- Flying cannot be initiated reliably when the minecraft:generic.gravity attribute is increased MC-268947- 当 minecraft:generic...
Gets an amplifier that may have been applied to this effect. Sample values range typically from 0 to 4. Example: The effect 'Jump Boost II' will have an amplifier value of 1. Type:number Notes: This property can throw errors when used. ...
ItemUseOn = 0 Hit = 1 Step = 2 Fly = 3 Jump = 4 Break = 5 Place = 6 HeavyStep = 7 Gallop = 8 Fall = 9 Ambient = 10 AmbientBaby = 11 AmbientInWater = 12 Breathe = 13 Death = 14 DeathInWater = 15 DeathToZombie = 16 Hurt = 17 HurtInWater = 18 Mad = 19 Boost = 20...
Old behavior is maintained for "format_version" lower than 1.20 with 1.35 value rather than what the json file specifies (MCPE-164424) 现在minecraft:boostable 中的 speed_multiplier 组件可以在 JSON 文件中正确解析(MCPE-164424) Fixed incorrect content warnings for recipes that used the same blocks ...
● Jump Boost now consistently affects mobs ridden by players (MCPE-45823) ● 跳跃增益现在能够一致的在玩家骑着的生物上生效 ● Slow Falling now consistently affects mobs ridden by players (MCPE-126604) ● 缓降现在能够一致的在玩家骑着的生物上生效 ...
mode instead.” In the Settings Menu, you can switch the ‘/gamemode spectator’ command on and...
options.txt是一个用来存储所有可以在游戏选项中改变的设定的文件,同时也会存储游戏退出后需要保存的信息。它在Java版中位于.minecraft文件夹中,在基岩版中位于com.mojang/minecraftpe文件夹中。你可以使用任何文本编辑工具来编辑它,以达到改变设定的效果。值得注意的是
While fences appear to be a single block tall and have a hitbox height of one block, their collision box (for entities) is 1.5 blocks tall, meaning most mobs cannot jump over them without the Jump Boost status effect. They are transparent to light and have visual gaps in the model. ...