Pressing F3+L before the 10-second limit will end the recording early. This shortcut is always available to clients, even on multi-player servers where it will record client-side performance. 在游戏中点击 F3+L 快捷键将会进行 10 秒的测试结果生成,比如游戏刻长度、占用堆内存的大小以及其他细节性...
Fixed clients sometimes not matching the servers rain/snow weather state (MCPE-131325) 修复了客户端有时与服务端下雨/下雪天气状态不匹配的问题(MCPE-131325) General 常规 The world spawn point algorithm has been improved, so that locations with good biomes but far from the world's origin are prefe...
Fixed an issue where a locally hosted dedicated server was not found by clients on the same machine 修复了客户端无法检测到在相同机器上架设的服务器的问题Gameplay玩法 Flying is no longer disabled when flying under Stairs (MCPE-168999) 在楼梯下方飞行时,禁用飞行无效(MCPE-168999) Fixed fall damage ...
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spark is a performance profiler for Minecraft clients, servers and proxies. Useful Links Website - browse the project homepage Documentation - read documentation and usage guides Downloads - latest plugin/mod downloads What does spark do? spark is made up of three separate components: CPU Profil...
🐲 A proxy to allow Minecraft: Bedrock clients to connect to Minecraft: Java Edition servers. - DragonetMC/DragonProxy
Lunar Client MCPE 1.20 is one of the greatest clients for PC/Java Edition, and it is now accessible in MCPE/Bedrock Edition. This client has... Ore Generator | Minecraft PE Addons and Mods Kynz831-March 4, 2024 have fun! - Advertisement - ...
Item instance IDs can now be synchronized between clients and servers 现在可以在客户端和服务器之间同步项目ID Added auto complete to command blocks 加入命令方块的自动完成功能 Added spawnRadius gamerule 加入重生半径游戏规则 players can specify in their worlds called spawnRadius. The concept was adapted ...
Clients connected to a dedicated server or Realms will no longer improperly generate LevelChunks on the client if one of the following is true:若满足以下条件之一,与专用服务器或Realms连接的客户端将不再错误地生成LevelChunks:The map is a flat world地图为超平坦世界It's a Marketplace map地图来自...
Actor properties will now save and load correctly across multiple clients and entities 活动对象属性现在能够在多个客户端和实体间正确保存并加载 Direction facing will now be preserved through a transformation from one actor type to another 转换一个活动对象类型到另一个活动对象类型时,其面朝方向将被保留 ...