# Include Research In Dungeon Loot Chests # If set to true, Research Note items will be added to dungeon-chest loot tables. # If set to false, no research will be added. # This is the global setting. Individual research may be toggled in the Research # section of the config file. [...
去皮红树原木现在由去皮红树木而非红树木合成得到 (MCPE-155365) Mangrove Log is now included in Bonus Chest loot tables (MCPE-153924) 红树原木现在包含在奖励箱的战利品表中 (MCPE-153924) Mangrove Propagules are no longer blocked to grow by Leaves (MCPE-154928) 红树胎生苗不会被树叶阻碍生长了 (MCPE...
去皮红树原木现在由去皮红树木而非红树木合成得到 (MCPE-155365) Mangrove Log is now included in Bonus Chest loot tables (MCPE-153924) 红树原木现在包含在奖励箱的战利品表中 (MCPE-153924) Mangrove Propagules are no longer blocked to grow by Leaves (MCPE-154928) 红树胎生苗不会被树叶阻碍生长了 (MCPE...
interact组件的equip_item_slot和drop_item_slot字段现在支持盔甲和物品栏槽位: Armor slots are specified as ‘slot.armor.head’, ‘slot.armor.chest’, ‘slot.armor.legs’, and ‘slot.armor.feet’ 盔甲槽位可被指定为slot.armor.head、slot.armor.chest、slot.armor.legs和slot.armor.feet Inve...
战利品表(Loot table)是一种技术性JSON表,用于决定各个情况下生成什么物品,比如自然生成的容器的内容物、破坏方块时的掉落物、杀死实体时的掉落物、钓鱼时可以钓上的物品、猪灵的以物易物。它不会影响经验的掉落和不掉落物品的实体,比如大型史莱姆产生的史莱姆和虫蚀方
再次求助...两回啊..首先,我已经确认我的显卡驱动为最新版本。第二,我装了一个非核心模组。第三,我的电脑显卡不是独立的。第四,ubuntu在维护,我只能在下面发崩溃日志。求求你们帮忙找到原因吧!
Minecraft 基岩版 1.19.70 The latest Minecraft update has arrived! This release brings several ...
chest.clear(); LootContext.Builder lootcontext$builder = new LootContext.Builder((WorldServer) world); lootcontext$builder.withLuck(player.getLuck()); LootTable loottable = world.getLootTableManager().getLootTableFromLocation(LootTableList.CHESTS_SIMPLE_DUNGEON); // LootTable loottable = world....
这些JSON可通过脚本生成(下载),将此脚本与游戏战利品表JSON放置在同一层级,然后执行(python JsonMaker.py),会得到structureList.txt(名称列表)以及result.txt(最终结果文件),然后将result.txt上传即可。 生成JSON时需要注意的事项: Java版的战利品表位于游戏jar文件的data/minecraft/loot_tables/chests(正式内容)下以及...
minecraft:interact is a list of interactions that can be used with an entity. Parameter 展开表 NameDefault ValueTypeDescription add_items JSON Object Loot table with items to add to the player's inventory upon successful interaction. cooldown 0.0 Decimal Time in seconds b...