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静止流体和流动流体的纹理都是minecraft:block/water_still,minecraft:block/water_flow,颜色是0x730D95。 FluidRenderHandlerRegistry.INSTANCE.register(STILL_END_WATER,FLOWING_END_WATER,newSimpleFluidRenderHandler(newIdentifier("minecraft:block/water_still"),newIdentifier("minecraft:block/water_flow"),0x730D95...
Changed BlockLightDescription JSON name from "minecraft:block_light_absorption" to "Minecraft:block_light_filter" and field name from "block_light_absorption" to "block_light_filter" 将BlockLightDescription 的 JSON 名称有 “minecraft:block_light_absorption” 调整为 “Minecraft:block_light_filter” ,...
FLOWING_WATER.getDefaultState(); 代码示例来源:origin: GregTechCE/GregTech private void tryFlowInto(World worldIn, BlockPos pos, IBlockState state, int level) { if (this.canFlowInto(state)) { if (state.getMaterial() != net.minecraft.block.material.Material.AIR) { if (state.getBlock()...
Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.BehaviorWater and lava flow around doors. Lava can create fire in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not...
BLOCK_ATLAS); lavaSourceStillSprite = atlas.apply(stillSpriteId); lavaSourceFlowSprite = atlas.apply(flowingSpriteId); Expand All @@ -58,7 +60,7 @@ public void onResourceManagerReload(ResourceManager manager) { defaultLavaSourceSpites[1] = defaultLavaSourceFlowSprite; FluidRenderHandler lava...
Whether you’ve been around the Minecraft block a few times or are just starting out, these seeds are perfect for anyone and everyone. So, let’s grab our pickaxes and set off on this adventure together. Trust us, you’re going to love what we’ve found!
This Minecraft tutorial explains how to use the /fill command to change water to air with screenshots and step-by-step instructions. In Minecraft, you can use the /fill command to replace a specific type of block with another. In this case, we want to re
Even liquids, such as water and lava, are modeled as block units, although they adhere to natural laws such as gravity and flow. Prior to starting a single-player game, the terrain (i.e., a virtual world) must be generated. These digital worlds are huge as the exact cubic volume of ...
Instead of a 3-block deep water landing pit, if players place two blocks of water at the bottom of the shaft in the ceiling of their utility room at the bottom and "hold it in place" with a sign on the wall below the shaft, it will break their fall as they fall through it and ...