Search an interactive list of Minecraft blocks, items, mobs, entities, potions, ids and data values.
"advMode.triggering":"触发方式","advMode.type":"类型","advancement.advancementNotFound":"未知的进度:%s","advancements.adventure.adventuring_time.description":"发现所有的生物群系","advancements.adventure.adventuring_time.title":"探索的时光","advancements.adventure.arbalistic.description...
所谓ID,其实是一个整数,你的 Iron_of_block 只是一个助记符。www.minecraft-servers-list.org/id-list/ 或 minecraft-ids.grahamedgecombe.com 都有完整的列表
A searchable Minecraft ID list, containing all item and block IDs from the latest version of Minecraft (1.18) and lower versions (1.17, 1.16, 1.15, 1.14, 1.13, 1.12, 1.8, etc).
-527 bamboo_block -511 bamboo_button 669 bamboo_chest_raft -517 bamboo_door -521 bamboo_double_slab -515 bamboo_fence -516 bamboo_fence_gate -522 bamboo_hanging_sign -509 bamboo_mosaic -525 bamboo_mosaic_double_slab -524 bamboo_mosaic_slab -523 bamboo_mosaic_stairs -510...
添加一个Block需要干两件事 其实Block在Item栏目中也会出现,所以要添加进入Item Block也需要注册到Block的管理list,也就是DeferredRegistry中 所以核心在于这个方法: privatestatic<TextendsBlock>RegistryObject<T>registerBlock(String name,Supplier<T>supplier){// 1. 注册到Block中RegistryObject<T>result=BLOCKS.reg...
Get the list of block types this item can be placed on in Adventure mode. Returnsstring[] Notes: This function can't be called in read-only mode. getComponent getComponent(componentId: T): ItemComponentTypeMap[T] | undefined Gets a component (that represents additional capabilities) for an ...
if(block1 != Blocks.air) { this.blockRefCount; if(block1.getTickRandomly()) { this.tickRefCount; } } this.data[y <<8| z <<4| x] = (char)Block.BLOCK_STATE_IDS.get(state); } /** * Returns the block for a location in a chunk, with the extended ID merged from a byte array...
Click the "Table View" and "Card View" buttons to change the way the items are displayed. Type the name of an item or block, or an ID, into the search box below to search our database of46 Minecraft 1.18 items and blocks in the Tool category. ...
注意,"additionalutilities:block/machine_block"这里的"additionalutilities"是modid 然后,在models/block里面新建一个json文件 注意:这里的文件名称要与blockstates的文件名称相对应 编写json代码 {"parent":"minecraft:block/cube_all","textures":{"all":"additionalutilities:block/machine_block"}} ...