multiply_base -> add_multiplied_base multiply_total -> add_multiplied_total PREDICATE FORMATS IN LOOT TABLES & ADVANCEMENTS 战利品表谓词和进度谓词的格式 Item predicate format has been updated: 对物品谓词格式做出的调整: tag field has been removed tag字段已移除 items field now supports a single ent...
Added generic.fall_damage_multiplier attribute to multiply overall fall damage amount 新增generic.fall_damage_multiplier属性,用于乘算摔落伤害 Renamed horse.jump_strength to generic.jump_strength, and now applies to all entities 重命名horse.jump_strength为generic.jump_strength,现可对所有实体生效 This c...
参数以接受 IVec3 接口类型multiply - updatedaargument to accept an IVec3 interface typemultiply -...
publicList<ItemStack>getDrops(IBlockAccessworld,BlockPospos,IBlockStatestate,intfortune){ returnsuper.getDrops(world,pos,state,fortune-1); } 代码示例来源:origin: MatrexsVigil/harvestcraft privatestaticvoidharvestCrops(IBlockStateblockState,EntityPlayerplayer,Worldworld,BlockPosblockPos){ finalBlockCropscr...
This makes them easy to multiply in general, as not only can chickens produce eggs without being fed seeds, but the process can also be fully automated with the use of dispensers. Collecting and throwing eggs increases the number of chickens you can slay. ...
Jan 20, 2019 TinyMobFarm A Minecraft Mod that adds single block mob farms that generates mob drops passively. Credits Yaroslavikfor Russian translation (1.12.2). fantom2010for Russian translation (1.15.2). Releases No releases published
LUCKY BLOCK Do you see this block? Remember it well, because it will be a fundamental tool for your world from now on. By breaking it, either very good things or very bad things could happen. You can get enchanted netherite armor, good loot, buff potion effect. but you can also get ...
Level II gives a 25% chance each to multiply drops by 2 or 3 (averaging 75% increase). Level III gives a 20% chance each to multiply drops by 2, 3 or 4 (averaging 120% increase). For carrots, glowstone, melons, Nether wart, tall grass, and wheat (seeds only), each level ...
/scale (add|subtract|multiply|divide) <scale_type> <value> [<entity>] /scale get [<entity>] /scale get <scale_type> [<entity>] /scale compute <scale_type> [<entity>] /scale delay set <ticks> [<entity>] /scale delay set <scale_type> <ticks> [<entity>] ...
They are quite large, they have a lot of life but his most dangerous ability is to multiply every time he kills an undead with meat, hitting you directly can apply bleeding although he can also shoot his spines with the same effect . when he dies he will release radish, rotten meat ...