一般情况下,游戏固定以每秒钟20刻的速率运行,因此一刻的时间为0.05秒(50毫秒,或一秒钟的二十分之一)每秒刻数(ticks per second,缩写为TPS)可用于衡量游戏的运行速度,也可通过/tick rate修改其默认值。然而,如果计算机无法跟上这个速度,那么TPS会减少。由于绝大多数操作都是基于刻数而非现实中的时间来计时,许多操...
大佬们我挂三向想用c..能不加速,加速极限都得看mspt,要是mspt都已经超过50ms了,说明你机器的性能已经不足以支撑每秒20刻的计算,你再想加速也没用。你要是想达到200TPS的速度,那mspt不能超过5ms。
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FAST_DIGEST_BASE_TICK_RATE FAST_DIGEST_CONSUME_RATE The former means how many times the Tick effect takes effect, while the latter means how many times the effect takes effect. New item Tag: hunger_reworked_reforged:ignore_stomach The Tag contains foods that will not fill the player, but wi...
FAST_DIGEST_BASE_TICK_RATE FAST_DIGEST_CONSUME_RATE The former means how many times the Tick effect takes effect, while the latter means how many times the effect takes effect. New item Tag: hunger_reworked_reforged:ignore_stomach The Tag contains foods that will not fill the player, but wi...
例如行 "modularrouters.gui.config.baseTickRate": "基本路由器速率(无速度升级)",。 上方的译名检测仅有参考价值,可能并没有实际错误。请在修改前仔细斟酌! 更多报告可以在 这里 查看。 在 PR 更新时这里的检查也会自动更新。 🔛 转到复杂文件 Diff ℹ 机器人的命令列表 🔄 勾选这个复选框来强制刷新 ...
1.19.50 UPDATE AVAILABLE ON BEDROCK 1.19.50 更新现已在基岩版上可用 A Minecraft Bedrock Edition...
To ensure the healing rate remains consistent, the health restored by feeding Wolves has been ...
tickRate(world)); } base.setRedstonePowered(true); } else if(!powered && wasPowered){ base.setRedstonePowered(false); } } } } 代码示例来源:origin: Esteemed-Innovation/Esteemed-Innovation EnumFacing myDir = state.getValue(BlockCrucible.FACING); if (world.getRedstonePowerFromNeighbors(pos) ...
TextComponentBase■■■BaseComponent ITextComponent■■■MutableComponent EnumFacing#getDirectionVec()■■■Direction#getNormal() World#notifyBlockUpdate(BlockPos;IBlockState;IBlockState;I)■■■World#sendBlockUpdated(BlockPos;IBlockState;IBlockState;I) World#spawnParticle(EnumParticleTypes.HEART...