Added a new option body in entity equipment sub-predicate to match the item in the body armor slot of an entity 在实体 equipment 添加了新的子谓词判断 body 匹配物品在物品栏/盔甲栏中的位置 The saturation_modifier field on the food component has been replaced with saturation food 组件中的 satur...
Added a new option body in entity equipment sub-predicate to match the item in the body armor slot of an entity 在实体 equipment 添加了新的子谓词判断 body 匹配物品在物品栏/盔甲栏中的位置 The saturation_modifier field on the food component has been replaced with saturation food 组件中的 satur...
minecraft:entity_armor_equipment_slot_mapping specifies the armor slot where an item in the minecraft:equippable second slot should be equipped. It is automatically applied to all entities for worlds with a version greater than or equal to 1.21.10....
Tests that an entity has a specific piece of armor equipped. If not, an error is thrown.ParametersentityTypeIdentifier: string Identifier of the entity to match (e.g., 'minecraft:skeleton'). armorSlot: number Container slot index to test. armorName: string Name of the armor to look for....
盔甲槽位可指定为slot.armor.head、slot.armor.chest、slot.armor.legs和slot.armor.feet。 物品栏槽位可指定为正数,现在表示为字符串。 该更改要求世界版本为1.20.80或更高版本。 为interact组件加入了repair_entity_item字段。 允许修复实体物品栏或盔甲槽中的物品。
If the respective slot already contains a piece of armor, they are swapped, and the original armor ends up in the player's hand. A chestplate provides the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots have equivalent armor points ...
For backward compatibility, their IDs are now changed to stone_block_slab and double_stone_block_slab respectively, and their original IDs are registered as their alias IDs 1.20.30beta 1.20.20.20 All slabs now use the minecraft:vertical_half block state instead of top_slot_bit. Double slab "...
Spectators cannot be seen by mobs or other players except other spectators除了其他旁观模式的玩家,其他生物或者玩家都看不到旁观者Spectators appear as a transparent floating head (to those who can see them). The body, arms, legs, armor and held items are not rendered.旁观模式的玩家显示为一个透明...
修饰符 slot 字段现支持any、armor和hand值 The modifier operation values have been renamed: 调整了修饰符operation值的名称: addition -> add_value multiply_base -> add_multiplied_base multiply_total -> add_multiplied_total PREDICATE FORMATS IN LOOT TABLES & ADVANCEMENTS ...
Takes the armor slot index as a parameter, and returns the armor material type in the requested armor slot. The valid values for the armor slot index are 0 (head), 1 (chest), 2 (legs) and 3 (feet).反馈 此页面是否有帮助? 是 否 ...