You basically have to re-explore the game to find everything new, and I'm not that far in yet. All I know so far is that the master magic trainers on Mist Island can teach grandmastery. It's rank 7 for mastery now, and I think rank 10 for grandmastery. Some spells are harder ...
and perhaps this is part of a gameplay that the authors want to encourage. Still, the game would benefit from a much more effective journal and note system, as most notes you will need to write down. Skill trainers are the worst offenders...
Re: Heroes of Might & Magic III + HOTA + HD 0 Post by martixy » Mon Nov 20, 2023 12:45 am I tinkered on my own to add the skills, came here to post, then found out this thread has a second page. Now, one very useful function some old trainers had is infinite spell...
If there's an area where Heroes of Might and Magic 5 is quite different from the previous games of the series, it's the highly dynamic skill system that should allow a lot of customization with your heroes. But with certain abilities having requirements coming from another skill, it's quit...
Each class has an initial skill, and every race has an initial skill. There are a few Druid-only spells. The Druid spell set actually has a use now. Spells Spells are also meticulously re-balanced. Heal spells are much more effective. Clerics used to not be able to cure their party ...