I have been a Heroes fan since the 90's and the days of the Astral Wizard. I only stopped playing because I refused to purchase Might and Magic Heroes VI outright for two reasons. First they got rid of Black Dragons (Absolutely unacceptable!) Secondly DRM and all the issues that came ...
Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2 Quote Unread postby waltc » 06 Mar 2018, 23:51 Rodril wrote:Hello, I've added MouseLook support into MM678 for this case, details in first post there. Good point about solution is, it does not require any tweaks in ...
Hello, I've just been playing with the relatively new Merge Mod for Might and Magic 6, 7, and 8. It combines all three original games with the Greyface Patch, and converts everything into HD widescreen with HD textures. Here are a few screen shots: ...
Open-source engine for Heroes of Might and Magic III vcmi.eu/ Resources Readme License GPL-2.0 license Activity Stars 0 stars Watchers 0 watching Forks 0 forks Report repository Releases No releases published Packages No packages published Languages C++ 90.5% Java 3.9% C 2.3% ...
In the Part 1 you will travel along the same world as original "Might and Magic VI: The Mandate of Heaven" but then, in Part 2, you will find completly new world, crafted especially for TCC universe. You will discover the legend of the creation of the world, reveal the mysteries, ...
Download Heroes of Might and Magic III: Horn of the Abyss 1.5.3 - Take advantage of new units, heroes and artifacts in this fan-made add-on campaign for Heroes of Might and Magic III
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend youbrowse the file listfor the latest full version. Location Games:Heroes of Might & Magic V:Mods:Might & Magic: Heroes 5.5:Files ...
- Changed Shenk's secondary skill set. Now has artillery and magic talent instead of diplomacy and necromancy - Nihlathak now has artillery instead of wisdom - blind spell is always available from act I - Colenzo the Annihilator is no longer a random tier 6 monster, but always a cyclops ...
So, based on reading the comments and playing this map for a couple of hours, I went into the map editor and made sure the main hero could get earth magic, and I enabled Town Portal. I recommend everyone do this or else this map is a pain in the ass. ...
Re: Heroes of Might & Magic III + HOTA + HD 3 Post by gibberishh » Fri Feb 02, 2024 4:48 pm Fixed? I tried finding a "smart" solution to this problem but I can't find a way of determining whether a hero is player-controlled or PC-controlled. Thus, like the hota "fix"...