In addition, players can place restrictions on individual pieces of information about themselves like their profile, online status, and Friends List. Access to this information can go into three categories. Everybody: The information is public to anyone who comes across the player. ...
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This section describes the functionality and concepts of the People System (Friends List). Example code is provided. In this section People System (Friends List) overview Describes how the People System manages relationships between players, like showing a player's real name only to close friends....
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(including without limitation gamertag, gamerscore, game history, usage data and friends list), with that non-Microsoft party as stated in the Microsoft Privacy Statement, and (b) if allowed by your Xbox privacy settings, the non-Microsoft party may also have access to Your Content from in-...
Create a list To create a new list, select+ New Listin your list menu. This will create an untitled list that you can rename. Share a list To share a list, open the sharing menu by selecting the sharing icon in the top right of any list you've created. ...
Use a contact group (formerly called a “distribution list”) to send an email to multiple people—a project team, a committee, or even just a group of friends—without having to add each name each time you want to send them an email message. ...
void Game::ViewFriendProfile() { IOnlineSubsystem* OnlineSub = Online::GetSubsystem(GetWorld()); // Using OnlineSubsystemPlayFab plugin if (OnlineSub) { IOnlineIdentityPtr Identity = OnlineSub->GetIdentityInterface(); // Using OnlineIdentityInterfacePlayFab.h if (Identity.IsValid() && Frie...
OneDrive: Personalized Intelligence. Seamless Collaboration. Always On From our earliest days, OneDrive set out to redefine secure file storage in the cloud, giving you access to your content anytime, anywhere, and from any device. That same vision is what brought on th... ...