Microbit上Micropython命令time_pulse_us是用于测量脉冲宽度的函数。它可以返回一个引脚上脉冲的宽度,单位为微秒。 该命令的语法如下: 代码语言:txt 复制 time_pulse_us(pin, pulse_level, timeout_us) 参数说明: pin:要测量脉冲的引脚号。 pulse_level:脉冲的电平,可以是0(低电平)或1(
这种想法是The Crafty Robot的Smartibot背后的推动力,Smartibot是一种基于人工智能的纸板机器人工具包,...
def measure_distance(trigger_pin, echo_pin): # 发送10us的脉冲到Trig引脚 trigger_pin.low() time.sleep_us(2) trigger_pin.high() time.sleep_us(10) trigger_pin.low() # 读取Echo引脚上的脉冲宽度 duration = time_pulse_us(echo_pin, 1) # 将脉冲宽度转换为距离...
time_pulse_us() rng() 常量 machine.IDLE machine.SLEEP machine.DEEPSLEEP machine.PWRON_RESET machine.HARD_RESET machine.WDT_RESET machine.DEEPSLEEP_RESET machine.SOFT_RESET machine.WLAN_WAKE machine.PIN_WAKE machine.RTC_WAKE 类 Pin类 – 控制I/O引脚 构造函数 Pin 方法 Pin.init() Pin.value()...
() time.sleep_us(pulse_time) else: time.sleep_us(-pulse_time) # 空调红外信号的脉冲时间列表(需要根据实际空调的红外信号进行调整) # 这里只是一个示例,具体值需要通过抓包工具获取 ac_signal = [ 9000, 4500, 560, 560, 560, 560, 560, 1690, 560, 560, 560, 560, 560, 560, 560, 560, ...
详见time: importtimetime.sleep(1)# sleep for 1 secondtime.sleep_ms(500)# sleep for 500 millisecondstime.sleep_us(10)# sleep for 10 microsecondsstart=time.ticks_ms()# get millisecond counterdelta=time.ticks_diff(time.ticks_ms(),start)# compute time difference ...
MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems - PWM from 10845 and time_hardware_pulse_us() and test from 16147. · micropython/micropython@fba7b3b
使用time模块: importtimetime.sleep(1)# sleep for 1 secondtime.sleep_ms(500)# sleep for 500 millisecondstime.sleep_us(10)# sleep for 10 microsecondsstart=time.ticks_ms()# get millisecond counterdelta=time.ticks_diff(time.ticks_ms(),start)# compute time difference ...
pulse_width_percent- determines the initial pulse width percentage to use. Keyword arguments for Timer.OC modes: compare- determines the initial value of the compare register. polaritycan be one of: Timer.HIGH- output is active high Timer.LOW- output is active low ...
I have altered how the RGBBus driver works. Due to low framerates from LVGL needing to render the whole screen each time a small change is made and LVGL also having to keep the 2 frame buffers in sync I have decided to try and bring a little bit of my coding ability to the show ...