[Android.Runtime.Register("getId", "()[B", "")] public byte[]? GetId (); Returns Byte[] ID as byte array, never null Attributes RegisterAttribute Remarks Get the Tag Identifier (if it has one). The tag identifier is a low level serial number, used for anti-collision and identif...
desc, for an activatable remote object so that it can be activated on demand. This method is used to register an activatable object without having to first create the object. This method returns theRemotestub for the activatable object so that it can be saved and called at a later time thu...
importorg.netbeans.api.java.source.TreeMaker;//导入方法依赖的package包/类/** * Adds an annotation to a method. This is equivalent to {@linkTreeMaker#addModifiersAnnotation}, * but it creates and returns a new MethodTree, not a new ModifiersTree. * *@parammethodTree the method to add the...
getId() ); someDto.setData( someEntity.getData() ); return someDto; } } My feature suggestion: @Setter and additional @Has annotation @Has @Setter @Getter @NoArgsConstructor @AllArgsConstructor class Sample { private String data; } // generated class Sample { private String data; @Transient...
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getId()) .toUri(); return ResponseEntity.created(uri).body(new PersonResource(person)); } 代码示例来源:origin: lankydan/spring-boot-hateoas private URI createPostUri(final GymMembership membership) { return MvcUriComponentsBuilder.fromController(getClass()) .path("/{membershipId}") .buildAnd...
public void addMappedStatement(MappedStatement ms) { mappedStatements.put(ms.getId(), ms); } The type of the mappedStatements-StrictMap restrict the put behavior. So before i register the MappedStatement object again, I should call method removeMappedStatement(MappedStatement ms) whithin Configuration....
28 if ( nextElmnt . equals ( gateway . getId ())) 29 {// Element found 30 model . deleteSequence ( seqId ); 31 gateway . deleteOutgoing ( seqId ); 32 gateway . deleteIncoming ( seqId ); 33 } 34 } 35 return model...
playerObject->getTutorial()->transferedItemFromContainer(targetId, tangible->getParentId());// If object is owned by player (private owned for instancing), we remove the owner from the object.// what is this used for ???if(itemObject->getPrivateOwner() == playerObject->getId()) ...
Constructors for String, BigInteger, BigDecimal and the objects used to wrap primitives should never be used. Doing so is less clear and uses more memory than simply using the desired value in the case of strings, and using valueOf for everything else. ...