金属纹理(Metal texture) 灰色砖墙-带NormalMap的无缝纹理(Gray brick wall - Seamless texture with Normalmap) 铺路-白板-带NormalMap的无缝纹理(Paving - White Slabs - Seamless Texture with normalmap) 沙地纹理-沙地和草地-带NormalMap的无缝纹理(Sand Texture - Sand and Grass- Seamless Texture with norm...
Every texture includes a diffuse map, specular map, normal map and height map, and most textures has 2048x2048 resolution. We have experience with AAA game projects, so our textures are primarily suited to cutting-edge 3D games. This texture set has 2048X2048 resolution. Report this asset...
We offer expertly made, seamless turnkey PBR textures ready for use in your 3D projects. Every texture includes a diffuse map, specular map, normal map and height map, and most textures has 2048x2048 resolution. We have experience with AAA game projects, so our textures are primarily suited...
"png":nil// 最终,创建一个新的MTLTexture对象,使用指定的图像名以及加载选项。// 并返回这个新创建的纹理。guardleturl=Bundle.main.url(forResource:imageName,withExtension:fileExtension)else{print("Failed to load\(imageName)")returnnil}lettexture=trytextureLoader.newTexture(URL:url,options:textureLoaderOp...
texture?.replace(region: MTLRegion(origin: MTLOrigin(x:0, y:0, z:0), size: MTLSize(width: image.width, height: image.height, depth:1)), mipmapLevel:0, withBytes: spriteData, bytesPerRow:4*image.width) free(spriteData) } func tgaTOImage(url:URL)-> UIImage?{ifurl.pathExtension.ca...
let roughness: MTLTexture? 在submesh.Textures扩展,添加这行代码到init(material:): roughness = property(with: .roughness) 为了读取一个粗糙度贴图纹理,我们也需要读取单一的粗糙度材质值,添加如下代码到Material的init(material:): if let roughness = material?.property(with: .roughness), roughness.type ==...
Or in other words, how would you do it with Metal or OpenGL? I can only think of continuously updating a texture in response to the user's drawing but that would be a very resource intensive operation... Thanks Topic: Graphics & Games SubTopic: General Tags: Metal Core Animation OpenGL...
(0, 0, 0, 1, 1, totalSlices) mipmapLevel: 0 withBytes: inputFeatureBuffers[0].data() bytesPerRow: 4 * sizeof(float)]; MPSImage * infQueryImage = [[MPSImage alloc] initWithTexture: texture featureChannels: NumInputDims]; infBatch = [infBatch arrayByAddingObject: infQueryImage]; The ...
The L4D versions don't fit in the frame and have the incorrect texture, so this is just a simple fix that shouldn't affect default maps like The Sacrifice, so they will still have the doors intended ... Left 4 Dead Archived 05/02/2017 7,629 Mod N/A I've found myself to...
For this metal texture for Photoshop, I find it works best if you are working on a surface with many planes. For this example, I'll be created a bevelled edge. Begin with aNew Layer(Control-N) and fill it with a midtone grey. Next,double-clickon the layer to bring up theLayer Sty...