They have avoided giving absolute numbers so far, most likely to somewhat hide how little money they actually make back from their VR investments. With USD 850mn store revenue since the Quest 2 launch and 30% of that going to Meta, 10mn units sold would mean USD 85 software sales for ev...
Meta has been selling VR hardware for a good seven years now, but the company has never revealed sales figures. A leak of an internal presentation now reveals at least the sales figures for the Quest headsets.
It has been a long journey from the DK and CV1 days up to the current time where Quest 2 is the flagship HMD heading up VR’s mainstream - 859988
In February Meta said thetotal amount of money spent on the Quest store had surpassed $1 billion, showing just how much spending on the marketplace has grown since the launch of Quest 2. Last month at GDC, Meta’s Director of Content Ecosystem, Chris Pruett, shared the clearest look yet...
Reality Labs revenue fell 26 per cent to $210 million, primarily due to lower Quest 2 sales. In earnings documents, Meta Platforms predicted the unit’s losses to “increase meaningfully” because of ongoing AR/VR product development. Staff numbers stood at 66,185, down 24 per cent. Advert...
Everything on "Meta Platforms" in one document: edited and divided into chapters, including detailed references. Go to report Further reports Meta Quest Statista is a great source of knowledge, and pretty helpful to manage the daily work. Christof Baron CEO, MindShare Germany Statistics on ...
Meta hasn’t released sales numbers for its Quest. But Qualcomm, which makes the chip at the heart of the Quest,estimatedthat the company had shipped 10 million units by November. Those aren’t smartphone numbers, but they are significant — and boosted by major TV ad campaigns flogging the...
Although Meta has not disclosed sales numbers for the smart glasses, the CEO of Ray-Ban maker EssilorLuxottica said this summer that more of the new generation sold in a few months than the old ones did in two years. Market research firm IDC estimates that more than 700,000 pair...
Within our Reality Labs segment, Q4 revenue was $1.1 billion, up 47% driven by Quest 3 sales during the holiday season. Reality Labs expenses were $5.7 billion, up 14% year-over-year due primarily to higher headcount- related expenses and non-headcount related R&D spend. Reality Labs ...
which is the game that's being released the Meta quest that's getting out there. But to your point on use cases, the thing that they are trying to plug is productivity. You don't need to sit at your computer with a keyboard and stare in at the screen. We're going to broadcast th...