Mesh-based inverse kinematics - SUMNER, ZWICKER, et al. - 2005 () Citation Context ... blend shape method [CB02], but required users to build a set of key blend shapes instead of using a previously created set. Other work has applied inverse kinematics to sets of existing blend shapes ...
An important goal of computer graphics research in the field of animation is to enable animators to easily pose and deform meshes in a natural way. The creation of poses must be intuitive for the user and the...