mesh.MeshId = "rbxassetid://1086413449" mesh.TextureId = "rbxassetid://1461576423" mesh.Offset = Vector3.new(0, 0, 0) mesh.Scale = Vector3.new(4, 4, 4) mesh.Parent = part -- selection box to show part extents local box = Instance.new("SelectionBox") box.Adornee ...
MeshId:ContentId 平行讀取 MeshId 是顯示網格的內容 ID。 TextureId:ContentId 平行讀取 TexturereId 是適用於網格的材質內容的 ID。屬性 繼承自 DataModelMesh Offset:Vector3 平行讀取 網格的 Offset 決定了網格在 BasePart.Position 的BasePart 的相對位置。 Scale:Vector3 平行讀取 網格的尺寸將網格的尺寸與原...
近日,Roblox 宣布开源发布 Cube 3D 工具,这是一种全新的三维基础模型,旨在为用户提供一种全新的创作方式。通过 Cube 3D,用户可以在 Roblox 平台上直接利用基于文本的提示来创建三维物体和环境,极大地简化了 3D 内容的创作流程。与此同时,Roblox 还推出了 Cube 3D 的第一个功能——Mesh Generation API 测试版。
Mesh Shading技术潜力巨大,配合Vulkan性能提升明显 针对目前的图灵架构显卡,先进的特性诸如光线追踪、深度学习技术我们已经讲得非常多,然而这些却是本次新显卡最明显的提升,或许你已经觉得有些审美疲劳,不过最近Roblox的技术总监Arseny Kapoulkine就在推特上面表示我们很少关注的网格着色技术(Mesh Shading)配合Vulkan ...
Il Mesh, magliaè il default del torso umanoidale. Wedge 2 La mesh è un cuneo. Sphere 3 La mesh è una sfera. Cylinder 4 La mesh è un cilindro. FileMesh 5 La mesh è determinata dall'ID risorsa mesh fornito. Brick 6 La mesh è un mattone (come la forma di un BasePart pre...
使用TextureId 属性,可以在不需要重新上传网格的情况下更改网格的纹理。 要实现此操作,新图像需要上传到 Roblox ,并使用“导出选择”选项在 Roblox Studio 中导出网格。 原始纹理图像文件可以通过导出选项在 Roblox Studio 中保存。 然后,新的纹理可以作为“贴纸”重新上传到 Roblox,其内容 ID 可以使用 TextureId 属性...
SetVertexFaceUV(vertexId : number,faceId : number,uvId : number):void Triangulate():void Splits all faces on the mesh to be triangles. View all inherited from Object Events View all inherited from Object Properties FixedSize bool Read Only Not Replicated Roblox Security Read Parallel Fixed-si...
This cannot be done using Roblox Studio and must be done using an external 3D modeling application such as Blender. TextureID ContentId Read Parallel The texture applied to the MeshPart. Reads and writes to TextureContent. When this property is set to an empty string, no texture will be ...
Using the TextureId property, the texture of a mesh can be changed without having to reupload the mesh. To do this, a new image will need to be uploaded to Roblox with the desired texture. The original texture image file can be obtained by exporting the mesh using the 'Export Selection...
BaseTextureId:number Read Parallel The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the CharacterMesh.OverlayTextureId property. BodyPart:Enum.BodyPart Read Parallel The part of the Character's body that is affected. MeshId:number Read Parallel Used to loa...