THREE.BufferGeometry.prototype.merge = function ( geometry ) { if ( geometry instanceof THREE.BufferGeometry === false ) { console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferG
Can you explain how this function signature would work? BufferGeometryUtils is lossless (doesn't require manual index argument) What do you mean by this? Note 2: For my use case, each child's BufferGeometry is the same. A solution specific to my case is : ...