Material Texture是Unreal Engine 4(UE4)中最重要的纹理资源,它是UE4物体表现和运动形式的基础,用于表示材质、光照、深度缓冲等。 良好的Material Texture在UE4中不仅能保证对象的可视性,同时也代表了游戏的技术水平。 二、UE4中的Material Texture不可更改的原因 1、保护UE4素材的版权: UE4中Material Texture几乎都是...
Unreal Engine 5.1 Unreal Engine 5.1 Documentation Get Aspect Ratio Get Aspect Ratio Get Height Get Height Get Media Player Get Media Player Get Texture Num Mips Get Texture Num Mips Get Width Get Width Set Media Player Set Media Player
Media Texture Media Texture Metadata Metadata On Timecode Change On Timecode Change Output Output Set Drop Timecode Frame Number Set Drop Timecode Frame Number Ask questions and help your peers Developer Forums Write your own tutorials or read those from others Learning Library On this page Actions...
在M_TV_Inst材质中,删除矢量参数节点,添加一个纹理样本,并将样本类型(Sample Type)设置为外部(External)。 添加纹理对象参数,并将其命名为TV_Texture,然后通过Tex引脚连接到纹理样本。 对于TV_Texture参数文本对象,将纹理更改为新的媒体纹理并将其命名为MediaPlayer_01_Video。 点击查看大图。 单击放大镜图...
Texture Share Mixed Reality Capture Communicating with Media Components Managing Color Capturing Media Setting Up Your Production Pipeline Testing and Optimizing Your Content Sharing and Releasing Projects Samples and Tutorials Unreal Engine Python API Documentation ...
If You Love Something, Set It Free. ———[虚幻引擎4发布](Unreal Engine is Now Free!) 一、前言 数月以来,在吾的工作中有需要接入视频流的需求,按照 UE 官网的播放方式,在蓝图中创建对应…
Vertex Count: Average 3000 LODs: (No) Number of Unique Meshes: 15 Number of Materials and Material Instances: 20 Number of Textures: 29 Texture Resolutions: (2048 x 2048) Supported Development Platforms: (Windows) Supported Target Build Platforms: (Windows) 标签 PROPSREALISTIC ...
in this pack is a set of texture maps for each material which are free to use and can be easily replaced with your own custom texture maps. The pack also comes with a grid mesh and the demo map you see in the screenshots so you can jump right i and start messing with the ...
virtual void SetVideoSink(IMediaTextureSink* Sink) override; public: //~ IMediaTracks interface virtual uint32 GetAudioTrackChannels(int32 TrackIndex) const override; virtual uint32 GetAudioTrackSampleRate(int32 TrackIndex) const override; virtual int32 GetNumTracks(EMediaTrackType TrackType) const over...
NVIDIA Texture Tools Exporter creates highly compressed texture files directly from image sources. Learn MoreTools ExporterDownload SDK NVIDIA Quadro Sync NVIDIA® Quadro® Sync solutions enable the creation of dazzling ultra-high resolution, perfectly synchronized displays to meet the visualization and ...