<input> elements of type image are used to create graphical submit buttons, i.e., submit buttons that take the form of an image rather than text.
<input> elements of type image are used to create graphical submit buttons, i.e., submit buttons that take the form of an image rather than text.
<input>元素使用type属性并设置其值为button, submit, reset or image <button>元素 <button> 元素有两个问题令人困扰,其中一个是一些旧浏览器不使用submit 作为 type 属性的默认值, 所以建议总是在<button> 元素上设置 type 属性。 即使仍然可以对HTML表单小部件的文本元素(如大小、字体颜色等)进行一些调整,但...
If the value of the type attribute is image, this attribute defines the width of the image displayed for the button. x-moz-errormessage This Mozilla extension allows you to specify the error message to display when a field doesn't successfully validate. 备注 File inputs Gecko 2.0 note (Fi...
("image1x.png" 1x, "image2x.png" 2x); /* speech output: alternative text after a "/" */ content: url("../img/test.png") / "This is the alt text"; /* <string> value */ content: "unparsed text"; /* <counter> values, optionally with <list-style-type> */ content: ...
window.onresize=(e)=>console.log(e.currentTarget);document.body.onresize=(e)=>console.log(e.currentTarget); html <bodyonresize="console.log(event.currentTarget)"></body> In all three cases, you see theWindowobject logged ascurrentTarget. ...
Learn about the HTMLInputElement interface, including its properties and methods, specifications and browser compatibility.
对新的 HTML5 文件 API 的支持已经被添加到 Gecko 中,从而使 Web 应用程序可以访问由用户选择的本地文件。这包括使用typefile 的<input>元素的新的multiple属性针对多文件选择的支持。 还有FileReader。 多媒体 使用HTML5 音视频 <audio>和<video>元素嵌入并支持新的多媒体内容的操作。
/zh-CN/docs/Learn_web_development/Extensions/Forms/HTML5_input_types /zh-CN/docs/Learn_web_development/Extensions/Forms/HTML_forms_in_legacy_browsers /zh-CN/docs/Learn_web_development/Extensions/Forms/How_to_build_custom_form_controls/Example_1 /zh-CN/docs/Learn_web_development/Extensions/Forms...
function handleTextureLoaded(image, texture) { gl.bindTexture(gl.TEXTURE_2D, texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); ...