The top site for Minecraft shaders! Find, download, and install shaders to enhance your game with stunning visuals and immersive effects.
也有能摧毁附近的任何一切的末日炸弹,反物质炸弹等 本次更新修复了上一次的一些b +5 分享121 我的世界吧 夜煞煞😈 问一下大佬们 网易的我的世界怎么升级版本 我的1.12.2少东西想升级不知道该怎么升级 分享6赞 mc光影吧 星夜桃奈呀qwq [微调光影][低配光影]IKA-Shaders最终版 for 1.7.10 & 1.12.2 填...
Shaders, Quests, Neoforge,1.21.1 and tons of mods/fun. 2.4M December 4, 2024 Modpacks Exploration +4 View Install RLCraft ByShivaxi 23.5M Modpacks A modpack specially designed to bring an incredibly hardcore and semi-realism challenge revolving around survival, RPG elements, and adventure-lik...
Advanced Hook Launchers (by EnderLanky) Antique Atlas (by Hunternif) AutoRegLib (by Vazkii) Battle Towers (by AtomicStryker) Baubles (by Azanor) Better Survival (by Mujmajnkraft) Better Foliage (by octarine_noise) Bloodmoon (by Lumien) ...
Shader Support Allows players to install and manage shaders to enhance the game's graphics and lighting. 🧑🎨 Custom Launcher Themes Provides players with the ability to customize the look and feel of the launcher with custom themes, including color schemes, backgrounds, and fonts. ...
There are some scripts for additional shaders. Some shaders can be created based on this Core API to add new visual effects and micro-segments to the game Conventional lighting will get new features. Now it will be smoother like the Faithful resource pack ...
Tootle (AMD) A 3D triangle mesh optimization library that improves on existing mesh preprocessing techniques. Vulkan Memory Allocator An easy to integrate Vulkan memory allocation library. Yoga An open-source, cross-platform layout library that implements Flexbox.AR...
Allow me to introduce Ben, or as he’s known on Nexus Mods, BenGosney. He’ll be the first to tell you it’s not the most imaginative username, but as he says, "I’m easy to find!". We hope you enjoy this interview as much as the last one! Hey Ben, would you mind introdu...
It's easy to write, and it allows you to use toCv() "in-place" when passing arguments to the function. Mat& allows the function to modify the header passed in. This means the function can allocate if necessary. const Mat& means that the function isn't going to modify the underlying...
Now, isn’t that easy? A more complicated lifted shader can have one or more “registers” that are represented as dependency properties in WPF. Here is an example of a wave shader that I copied from a random XNA sample project: 複製 public class WaveShader : LiftedShaderEffect { private...