My goal with MC Command Center is to provide missing story progression to the Sims 4 as well as give the player the ability to fine-tune their playing experience to be more "fun" for their play-style. There are various modules that may be removed if that functionality is not desired by ...
a folder “The Sims 4\Mods\MCCC” is perfectly fine. However, a folder “The Sims 4\Mods\Script Mods\MCCC”’ isn’t right. The game Sims 4 shall only penetrate one-level deep while it’s searching
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Support The Mod The MC Command Center is a mod that adds greater control to your Sims 4 game experience and NPC story progression options. On this website you can find various resources available for users of the mod. Down below you can find a quick overview of the different sections of ...
Commands Expand table CommandDescription pac copilot create Creates a new bot using an existing template file as the reference. pac copilot extract-template Extracts a template file from an existing bot in an environment. pac copilot extract-translation Extracts file containing localized cont...
CraftTweaker allows modpacks and servers to customize the game. With CraftTweaker you can change recipes, script events, add new commands and even change item properties!
Commands Scaling Health includes a couple of commands. These are good for testing, goofing off, and working around bugs... /sh_difficulty - Check or change player difficulty /sh_health - Check or change player health Modes get - Check the value. The [value] parameter must be left out....
Loadout also offers some commands that Creative Players or those who are OP on server can access The primary command,/LO, has 6 default arguments.Create,Delete,List,View,Reload, andHelp. /LO CREATE <NAME> When used, the command creates a Loadout with the given name based on the contents...
Mod for Minecraft that allows mobs to be placed in a bucket. Right-clicking all mobs will give you a bucket with that mob. To add Entities' NBT with commands, throw it into EntityData tag. In Creative Mode, picking up mobs will delete them and placing works the same as with spawn egg...
A3: Yet to be tested, I hope it would work. Q4: Is the mod completely client-sided? A4: Yes, Visuality: Reforged is completely client-sided since version 2.0. This is done by migrating to a custom registry, at the cost of not being able to use Visuality's particles in commands....