sever 2000和iis5.1加端口映射建一个服务器 那位高人有办法让sever运行更流畅!!
回答:你配置跟不上
[Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2300ms behind, skipping 46 tick(s)Resolved Export Details Type: Bug Resolution: Duplicate Fix Version/s: None Affects Version/s: Minecraft 14w30c Labels: None Environment: Windows...
A: 这可能是由于服务器过载或你输入的端口不正确导致的,请检查你的服务器状态和输入的端口号是否正确。 2、Q: 后台(cmd)显示Can’t keep up! Is the server overloaded? running XXXX or XX ticks behind.怎么办? A: 这是由于服务器性能不足导致的延迟问题,你可以尝试优化服务器配置或升级硬件设备以提高性能...
由日志可以看到Failed to load level data or datapacks, can't proceed with server load(加载地图数据或数据包出错,游戏将无法继续加载),这个问题是因为... 这个问题是因为存档文件中有残留的维度数据,游戏仍尝试加载这些数据,但由于相关模组/数据包被删除,缺失维度相关代码,导致加载出错——[DLEF]数据包加载错误...
Q4:服务器经常“[Server thread/WARN]: Can't keep up! Is the server overloaded? Running 20555ms or 411 ticks behind”怎么办? A4:超频,超10G,全人类感谢你,不用管他就行,只是MOJANG的日常抽风(就是说你TPS降了,就会一直刷这玩意) Q5:如何优化MC性能?
h.warn("Can't keep up! Is the server overloaded? Running {}ms or {} ticks behind", (Object)l2, (Object)l3);this.Z += l3 * 50L;this.Q =this.Z; }this.Z += 50L;this.a(this::aU);while(this.aU()) {Thread.yield(); ...
[19:46:10] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6259ms behind, skipping 125 tick(s)[19:46:10] [Server thread/INFO]: Saving and pausing game...[19:46:10] [Server thread/INFO]: Saving chunks for level '新的世界'...
[12:04:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2001ms or 40 ticks behind[12:04:41] [Server thread/INFO]: <player>[local:E:9b45bf6f] logged in with entity id 673 at (84.5, 75.0, 135.5)[12:04:41] [Server thread/INFO]: <player>加入了游戏...
[19:40:00] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4439ms or 88 ticks behind[19:40:13] [Client thread/WARN]: Unable to play empty soundEvent: minecraft:entity.salmon.ambient[19:40:30] [Client thread/INFO]: Loaded 130 advancements[19:40:30] [Client ...