Vertex Normal Edit Tool 顶点法线编辑工具 Set Vertex Normal 设置顶点法线 Lock Normals 锁定法线 Unlock Normals 解锁法线 Average Normals 平均法线 Set to Face 设置为面法线 Reverse 反转 Conform 统一 Soften Edge 软化边 Harden Edge 硬化边 Set Normal Angle 设置法线角度 Color 颜色 Prelight (Maya) 预设...
方法Method:最近顶点 Closest Vertex 选择包含顶点的任意对象,任意(一个或多个的模型、点、线、面,都可以)。 设置中,移动到最近顶点的距离。 运行【移动至最近顶点 Move to Closest Vertex】。 移动到目标顶点 2.移动到目标顶点。 将所选的每个单独顶点,移动到目标顶点集中的最近顶点。 移动到目标顶点 方法Method...
For example, we want to render a realistic human face in which only eyes are blinking or moving. Other parts of the scene like mouth, cheek, forehead, hair, etc., are not changed at all during the whole animation. Though one may argue that there is no absolutely still object according ...
48.18 Paint Properties by Vertex Map(通过顶点贴图绘制属性) 1211 48.19 Paint Properties by Texture Map(通过纹理贴图绘制属性) 1212 48.20 Convert Texture to Vertex Map(转换纹理到顶点贴图) 1213 48.21 Convert Vertex to Texture Map(转换顶点到纹理贴图) 1213 第49章 nCache(n缓存) 1214 49.1 Create New ...
Add glBindVertexArray to UsdMayaGLBatchRenderer::_TestIntersection #2157 Automatically set the animation option #2149 Fixed problem where BBox did not recalculate if prim visibility changed #2147 Persist cache-to-USD options #2123 Cache to USD: take out 'Parent Scope' from options #2122 Improve...
16.29 Chamfer Vertex(斜切顶点) 16.30 Bevel(倒角) 16.31 Crease Set Editor(折痕集编辑器) 16.31.1 菜单 16.31.2 执行按钮 16.31.3 折痕集列表 16.31.4 折痕集编辑器文本相关菜单 16.32 Crease Tool(折痕工具) 16.33 Remove Selected Creases(移除所选折痕) 16.34 Remove all Creases(移除所有折痕...
Press Ctrl + Z to undo the moving of the vertex. Then hold down Ctrl + Shift and drag over the two overlapping points to select both. Check to ensure that you are not selecting anything else on the back of the form. You can choose Edit Mesh->Merge to merge these two vertices to ...
Fixed crash in V-Ray GPU IPR when moving camera; Fixed memory leak with Light Cache Subdivs; Textured VRayDecal does not work with on-demand-mip-mapped mode; The Light Mix render element does not work correctly on GPU when Auto Exposure is enabled; ...
The Chamfer Vertex tool removes a vertex and creates a chamfered corner in its place, it's an easy way to turn a cube into a die. If you're looking to shape an extrusion along its length (to create a bicep bulge on a character, for example) you can now do so in a single ...
Resetting your Maya preferences can be a good first step in troubleshooting many issues that can occur, such as missing menus, failure to start, or slow performance when moving objects in vertex mode. When you remove your preferences, either by renaming or deleting the directory, Maya creates...