Shell-/bin/bash和/bin/sh解释器的误用引起的脚本语法错误用python编写maya插件记得刚接触Python的时候,...
当然,在MAYA2008之后,我们又有了第三个选择,那就是python,这是一个在MEL与C++之间的折中选择,python本身它是一种脚本语言,因此它也可以和MEL一样直接在MAYA窗口运行,而且也比较好学,同时时呢,它又拥有C++的面向对像的特性,因此呢,你可以用python来开发足够复杂的程序。可见三种方案,各有所长,没有更好,只有最适...
attributeExists (1) attributeInfo (1) attributeQuery (7) ATTRIBUTES (60) attributeType (2) attrNavigationControlGrp (1) audio (3) auto complete (2) auto frame (1) auto key (1) auto save (1) auto-complete (1) autodesk fbx review (1) autodesk viewer (1) autoLoadPlugin (1) autoPla...
Error: line 1: IOError: file /Applications/Autodesk/maya2018/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.7/logging/__init__.py line 935: 13 The important bit is this error: #Error: line 1:IOError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\lo...
in chapter 4 it says> “for more information on packages, consult section 6.4 in the python tutorial online” // but where is the 6.4 section? I might just have missed it. The packages explanation in the book makes totally sense but if there is more to know lying somewhere Id gladly ...
ls(obj, shortNames=True)[0] if ':' in name: name = obj.rpartition(':')[-1] locator = mc.spaceLocator(name='worldBake_'+name+'_#')[0] mc.setAttr(locator+'.rotateOrder', 3) mc.addAttr(locator, longName='ml_bakeSource', attributeType='message') mc.connectAttr('.'.join((...
The root joint of the character is oriented to z-up and y-forward.The Joint Orient attribute for the root joint is set to -90, 180, 0. A SceneRoot node exists for your scene. If this node does not exist, create it by choosing Tools, Add Scene Root. If you use Lumberyard’s inte...
The parent attribute name is BlindDataNNNN where NNNN is the blind data typeID. e.g. if your typeId is 1001 your object will have a compound dynamic attr called BlindData1001. Handling Components There are also three iterator classes which provide more specific control over the vertices, ...
Close down the NSUV window, then open up the script editor (Python tab) and execute this: "NSUV.core.resetOptVars() NOTE: that the window sizes and positions are not reset. Those settings are stored in a file native to Maya called windowPrefs.mel located in the Maya user script direct...
if(plug != InputCurveNode::outputNodeId) { returnMPxNode::compute(plug, data); } if(myNodeId <0) { Util::PythonInterpreterLock pythonInterpreterLock; CHECK_HAPI( HAPI_CreateInputNode(Util::theHAPISession.get(), &myNodeId,NULL)); ...