Use roughness roughness_model Anisotropy anisotropy Anisotropy Texture anisotropy Anisotropy Rotation anisotropy_rotation Anisotropy Rotation Texture anisotropy_rotation UV Vectors Derivation: Local object axis Specified uvw generator anisotropy_derivation=0 anisotropy_derivation=1 Local Axis: X Y Z anisotro...
Transform governs where the model is, how it is tilted, and how it is scaled; these are reflected in the translate, rotate, and scale values in the Channel Box. Shape governs the vertices, faces, and edges and how they are combined together to form the shape of the model; the final ...
Maya's scene will get modified by changes to USD data model VP2RenderDelegate is enabled by default and doesn't require env variable flag anymore Maya-To-Hydra compilation is disabled for Maya 2019 with USD 20.08 or 20.11 Build: Migrated more tests from plugin/pxr to core mayaUsd #1042 Cl...
Removes invisible nodes (and any that drive them) from evaluation. For more details on the invisibility evaluator, see the Evaluator Reference. Note: The scene looks the same, regardless of whether the evaluator is enabled or not. See the Evaluator reference for more information about the inv...
Wikipedia tells us that the length of the ship is 154 meters. If your model is fictional or you can't find any info, use the measurements of an object that somewhat resembles yours. Create a Poly Cube around your object with the Width / Height / Depth set up as a reference. In this...
(1995). A model of fluctuating labor value and the establishment of state power: An application to the prehispanic Maya. Latin American Antiquity 6: 196–213. Article Google Scholar Aimers, J. J. (2004). The origins and significance of the scroll or slipper support in Maya ceramics. ...
Ive made a new direct x material and then loaded the genericBRDF_1-0 into it. I loaded up all my textures and then applied it to my model and my model goes invisible!? I tried just applying the material without textures and its still invisible. ...
If you do not want to create a physics proxy mesh (in case your model is not very heavy), then choose Physics; The mesh will be both visible and solid. 材质: 你可以使用像Lambert, Phong, Blinn等材质。 选择你的全部模型,点击“Assign cryShader To Selection”(应用cryShader材质至所选)。这将...
myModel.setHeaderData(col, Qt.Horizontal, colName) # Recurse through child widgets parentItem = myModel.invisibleRootItem(); self.populateModel_recurseChildren(parentItem, self.rootWidget) self.setModel( myModel ) def populateModel_recurseChildren(self, parentItem, widget): ...
Everything is seen and defined through the lens of man. This serves to center, focus and prioritize everything male. Simultaneously, this serves to erase, devalue, even make subservient anything that is not man or man-related. An important step toward equity for all people has been seeing ...