在“UV 纹理编辑器”(UV Texture Editor)中,选择要复制的 UV。 在“UV 纹理编辑器”(UV Texture Editor)中,打开“多边形 > 将 UV 复制到 UV 集”(Polygons > Copy UVs to UV Set)子菜单,然后选择一个 UV 集。 注释 复制包含历史的多边形 UV 集时,会将源 UV 集与目标链接到一起。通过使用构建...
New tools include Isolate Select for UVs, Copy UVs to Another UV Set, Split UVs, Cycle UVs, and Align UVs. These new tools, along with a new UV Texture Editor Toolbar, an Alpha Display of Textures feature, a Direct Entry of UV Values option and improved UV copy and paste functionality...
Ideas: 1) access to all (input or output) attributes inside of quick menu that appears when you try to connect to collapsed node 2) possibility to copy part of graph with connections 3) compounds Please, do something like softimage ICE inside of maya (it was piece of art!!!). I reall...
Keep in mind that you still want to avoid too many triangles; triangles are harder to manage for the UV process (an important part of the texture process that we’ll cover later), and they make it harder to do high-resolution sculpting (if you need to do so for complex forms including...
Other times the model stops working and I have to open a whole new file to copy and paste the model in to reanimate it. Ayodeji Verified reviewer Mechanical or Industrial Engineering, 11-50 employees Used Weekly for more than 2 yearsReview source OVERALL RATING 5 EASE OF USE 4 VALUE FOR...
You can copy a shader/object name from the tree view into the Override Shader or Override Visibility rollouts instead of writing it manually. You can do so by using the middle mouse button to drag and drop the item into the respective slot. This is useful when the name of the object/sh...
示例4: create_uv_lookup ▲点赞 5▼ # 需要导入模块: from maya import OpenMaya [as 别名]# 或者: from maya.OpenMaya importMFnMesh[as 别名]defcreate_uv_lookup(self):""" create a dict with an entry for every vertex and a list of ...
Really, everything in the Preferences window should apply to the current scene and all new scenes. That is what users expect, because that is the meaning of the word "preferences". There should be another entire File menu section for current scene settings only, e.g. "File > Scene > ...
The Maya API is traditionally used to make plug-ins, which are dynamic libraries loaded by Maya at runtime. Plug-ins contain implementations of many different types of objects you want to add to Maya. When I refer to “objects” here, I am referring to objects in the Object Oriented Prog...
USDUFE_DISALLOW_COPY_MOVE_AND_ASSIGNMENT(StagesSubject); PXR_NS::TfNotice::Key registerStage(const PXR_NS::UsdStageRefPtr&); // Ufe notification helpers - send notification trapping any exception. void sendObjectAdd(const Ufe::SceneItem::Ptr& sceneItem) const; void sendObjectPostDelete(const...